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designer_workshop:proposed:intel_reliability

Intel Reliability: Default = 100%

(proposed by M57)

Opposition unit counts shown on the board are only as reliable as the percentage set by the designer. Local (or per/territory) settings trump the Global setting and could be used to conceal the strength of armies (in forests, castles, etc.). There are a number of ways it could be implemented, Here's one way it might work:

Given a Global IR of 75%..

A territory's actual unit count of 12 would randomly appear to be as little as 9 and as much as 15 (within 100 - 75 = 25% of actual counts). A territory unit count of 3 would always appear to be 3 because 3/0.25<1, but consider that a unit count of 4 could appear to be 3. (4/0.25 = 1).

Considerations/options:

True territory counts are revealed after the first roll of attack dice OR Territory counts are revised/recalculated after each roll of attack dice. (Inferential reasoning would enable players to more accurately estimate troop values with each successive roll).

A territory with a Local setting of 0% automatically invokes the fog layer for that territory only.

Local settings could be applied to borders instead of territories (I don't like this - I think it's too confusing for the user and conflicting views would need to be reconciled, but it's a valid possibility that would provide for even more flexible design options).

designer_workshop/proposed/intel_reliability.txt · Last modified: 2013/10/26 09:33 (external edit)