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designer_workshop:modeling_language [2013/08/24 14:17]
M57 [Border Drawing Conventions]
designer_workshop:modeling_language [2013/10/26 09:33]
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-===== WarGear Modeling Language ===== 
  
-(//Original idea from Ozyman//) 
- 
-If you're working with someone on a complicated board design and are finding it difficult to describe (or understand) the way to set things up, or even if you're just trying to piece together a tricky way to use Factories all by yourself, give the WarGear Modeling Language a try. 
- 
-It doesn't have to be pretty. Scribble it out, scan it, and then post it on the board's Wiki. 
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-==== Territory and Border Basics ==== 
- 
-{{ :designer_workshop:modeling_11.png |}} 
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-  I've gotten rid of the max hats - they create a lot of clutter and wasted space. 
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-* Mods to Territory Attributes can be included inside the territory. \\  
-* If there's a common system of mods that is found across numerous territories, a special footnote character can be included in the territory. 
-==== Treatment of Continents ==== 
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-{{ :designer_workshop:continents_2.png |}} 
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-Learn about how Factories work [[Designer Tutorials:Tutorials:Factories:Factories|here]]. 
-==== Types of Factories ==== 
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-{{ :designer_workshop:factories_13.png |}} 
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-T-28 (dotted) above is a [[Designer Workshop:Proposed:Token territories|Token Territory]]. (proposed) \\  
-Click [[Designer Workshop:Proposed:AutoCaptureNeutral|here]] to learn more about Auto-Neutral 
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-Horizontal and vertical paths are preferred because of left/right and up/down conventions. 
-==== Border Drawing Conventions ==== 
-{{:designer_workshop:borders_1.png |}} \\  
- \\  
- \\  
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-Lines that intersect ignore each other. 
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-In this modes T30 borders T32, and T31 borders T33 ONLY. 
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-T31 does NOT border T32 
- \\  
- \\  
- \\  
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-..and while this is an acceptable way to connect them all.. 
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-{{:designer_workshop:borders_2.png |}} 
- \\  
- \\  
- \\  
- \\  
- \\  
- \\  
- \\  
- \\  
- \\  
-..this is much more efficient. \\  
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-{{ :designer_workshop:borders_4.png |}}  
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-Note with the last example simple dice modifiers can be included when they apply to all attacks on that line,  
-but the previous example might be necessary to use if more complex dice modifiers are involved. 
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-==== Short Cuts ==== 
-Sure, why not? 
- 
-{{:designer_workshop:borders_6.png |}} \\  
- \\  
- \\  
-Here is an 24 x 3 Factory example where each of the three player territories put a single unit on any named territory that they control. 
designer_workshop/modeling_language.txt ยท Last modified: 2013/10/26 09:33 (external edit)