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designer_tutorials:tutorials:win_conditions [2013/09/07 10:35]
M57 created
designer_tutorials:tutorials:win_conditions [2013/10/26 09:33] (current)
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 There are 6 different game win condition types: There are 6 different game win condition types:
  
-Default - This is either Last Man Standing or Last Team Standing and operates exactly the same as before - in a non-team game every other player must be eliminated and in a team game every other team must be eliminated. +  ***Default** - This is either Last Man Standing or Last Team Standing and operates exactly the same as before - in a non-team game every other player must be eliminated and in a team game every other team must be eliminated. 
-Capture Territory - If you capture the specified territory, then the player / team wins the game. +  ***Capture Territory** - If you capture the specified territory, then the player / team wins the game. 
-Eliminate Seat - If the specified seat is eliminated from the game in any way (Eliminated, Booted, Surrendered) then the player / team wins the game. You don't need to be the person who eliminated them. This can be set to Random (set at game init) or a specified seat number. +  ***Eliminate Seat** - If the specified seat is eliminated from the game in any way (Eliminated, Booted, Surrendered) then the player / team wins the game. You don't need to be the person who eliminated them. This can be set to Random (set at game init) or a specified seat number. 
-Territory Count - when you occupy the specified number of territories the player / team wins the game. +  ***Territory Count** - when you occupy the specified number of territories the player / team wins the game. 
-Unit Count - When the total number of units that you own on the board (not including reserves) gets to this number the player / team wins the game. +  ***Unit Count** - When the total number of units that you own on the board (not including reserves) gets to this number the player / team wins the game. 
-Unit Percentage - When the total number of units that you own on the board (not including reserves) is this percentage of the total number of units on the board, the player / team wins the game.+  ***Unit Percentage** - When the total number of units that you own on the board (not including reserves) is this percentage of the total number of units on the board, the player / team wins the game. 
 Each Win Condition has a switch so that it can be either Hidden (visible only to the Player or their team-mates) or Visible to everyone. Each Win Condition has a switch so that it can be either Hidden (visible only to the Player or their team-mates) or Visible to everyone.
  
 There's a fair amount of new code here so there will probably be some tweaks needed. Please make sure you play test thoroughly to ensure the win conditions work as you expect. If anything seems wrong, please let me know here. There's a fair amount of new code here so there will probably be some tweaks needed. Please make sure you play test thoroughly to ensure the win conditions work as you expect. If anything seems wrong, please let me know here.
designer_tutorials/tutorials/win_conditions.1378564504.txt.gz · Last modified: 2013/10/26 09:33 (external edit)