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designer_tutorials:creating_board_images [2014/01/11 20:07]
M57 [Understanding How The Fog Image Works]
designer_tutorials:creating_board_images [2021/11/20 09:46] (current)
M57 [Understanding How The Fog Image Works]
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   *When the word '**Designer**' is capitalized, it refers to the WarGear board editor, where you load your images and create your board.   *When the word '**Designer**' is capitalized, it refers to the WarGear board editor, where you load your images and create your board.
-  *When the word '**Player**' is capitalized, it refers to either the Flash Player or the Native Player.+  *When the word '**Player**' is capitalized, it refers to the Native Player User Interface.
 {{ :designer_tutorials:three_layers.png?350|}} {{ :designer_tutorials:three_layers.png?350|}}
   * The images you will learn to make in this tutorial will be layered (or stacked) upon one another in the Designer and eventually in the Player. (Here is a cross-section of the three images created in this tutorial). So when it's mentioned that the 'Board' image is 'on top of' the 'Fill' image, remember this picture.   * The images you will learn to make in this tutorial will be layered (or stacked) upon one another in the Designer and eventually in the Player. (Here is a cross-section of the three images created in this tutorial). So when it's mentioned that the 'Board' image is 'on top of' the 'Fill' image, remember this picture.
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 The Fillmap serves one purpose - to be filled with player colors when the territory is occupied (this includes neutral).  The Fillmap serves one purpose - to be filled with player colors when the territory is occupied (this includes neutral). 
 It lies directly underneath the 'board image.' The only parts of the Fillmap that will be visible are the player colors.  It lies directly underneath the 'board image.' The only parts of the Fillmap that will be visible are the player colors. 
-The black borders (they could be any color, as long as they are different than the fill colors) are only necessary to break up the territories and contain the colors that will fill them. +The black borders (they could be any color) are only necessary to break up the territories and contain the colors that will fill them. 
  
  
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 ===== Understanding How The Fog Image Works ===== ===== Understanding How The Fog Image Works =====
-Many designers find it difficult to understand why the fog image is the bottom layer. For some it seems much more intuitive that the fog layer should be the top layer. If you find this to be the case, it may help to think of it this way. The engine can't erase - it can only paint. By painting nothing - the bottom fog layer becomes visible. +Many designers initially find it difficult to understand why the fog image is the bottom layer. For some it seems much more intuitive that fog should be on the top layer. If you find this to be the case, it may help to think of it this way. The engine doesn't erase - it can only paint, but one thing it can paint is that special color called transparency. By painting transparency - the bottom fog layer becomes visible. Fog is the absence of a a fill color - so when the engine calls for fog, it simply 'fills' the territory with 100% transparency, thereby exposing the fog image on the bottom layer
  
-If you made fog the top layer, you'd never see the fill layer. The fog layer has no transparency+If you made fog the top layer, you'd never see the fill layer. The fog layer should have no transparency.
- +
-I think what's confusing is that the fill layer is never actually used. A new layer of player colors is painted based on it, this new layer (of only player colors) is then placed in between the top board layer and the bottom fog layer and then they are merged.+
designer_tutorials/creating_board_images.1389488868.txt.gz · Last modified: 2014/01/11 20:07 by M57