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designer_tutorials:creating_board_images [2013/08/20 06:43] M57 [Board Image] |
designer_tutorials:creating_board_images [2021/11/20 09:46] (current) M57 [Understanding How The Fog Image Works] |
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*When the word ' | *When the word ' | ||
- | *When the word ' | + | *When the word ' |
{{ : | {{ : | ||
* The images you will learn to make in this tutorial will be layered (or stacked) upon one another in the Designer and eventually in the Player. (Here is a cross-section of the three images created in this tutorial). So when it's mentioned that the ' | * The images you will learn to make in this tutorial will be layered (or stacked) upon one another in the Designer and eventually in the Player. (Here is a cross-section of the three images created in this tutorial). So when it's mentioned that the ' | ||
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The Fillmap serves one purpose - to be filled with player colors when the territory is occupied (this includes neutral). | The Fillmap serves one purpose - to be filled with player colors when the territory is occupied (this includes neutral). | ||
It lies directly underneath the 'board image.' | It lies directly underneath the 'board image.' | ||
- | The black borders (they could be any color, as long as they are different than the fill colors) are only necessary to break up the territories and contain the colors that will fill them. | + | The black borders (they could be any color) are only necessary to break up the territories and contain the colors that will fill them. |
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When a board is played, the Player puts the Fog image at the bottom of the stack and the three images are merged. | When a board is played, the Player puts the Fog image at the bottom of the stack and the three images are merged. | ||
- | The manner in which the **fillmap** is treated by the Player determines where the Fog image becomes visible. | + | The manner in which the **Fill Image** is treated by the Player determines where the **Fog Image** |
- | The fog image will become visible wherever the fill map is filled with " | + | The Fog Image will become visible wherever the fill map is filled with " |
- | Because of this, when a semi-opaque textural image (the bricks) is part of the 'board image,' | + | Because of this, when a semi-opaque textural image (the bricks) is part of the 'Board Image,' |
- | the best choice for a Fog image is usually the same image (just not transparent - make it full-strength). | + | __the best choice for a **Fog Image** |
Because the semi-tranparent part of the Board Image is identical to the Fog Image that it covers, it goes unnoticed. | Because the semi-tranparent part of the Board Image is identical to the Fog Image that it covers, it goes unnoticed. | ||
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You can see these images loaded in the Designer using [[http:// | You can see these images loaded in the Designer using [[http:// | ||
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+ | ===== Understanding How The Fog Image Works ===== | ||
+ | Many designers initially find it difficult to understand why the fog image is the bottom layer. For some it seems much more intuitive that fog should be on the top layer. If you find this to be the case, it may help to think of it this way. The engine doesn' | ||
+ | |||
+ | If you made fog the top layer, you'd never see the fill layer. The fog layer should have no transparency. |