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designer_tutorials:board_designer:settings

Settings Tab

The settings tab is where you set some of the most basic parameters for your new board. Here you set the number of players, add the images, decide on layers, and add the text and formatting for the board description. This page will go through each part in turn.

Board Information

The first few lines give the basic information: the board name, which scenario you're editing/viewing, what version it is, and so forth. The check boxes next to supported players determine the number of players able to play a game on the board.

Design Mode

This drop-down has two options, fill mode (the default) and circle mode. Fill-mode takes more work to design than circle mode, but the finished product looks much more elegant. For this reason, only fill-mode boards can be published for public play. Circle mode is intended for quick testing of board ideas or to make an easy map for private play among friends. For more details, see the WarGear Help.

Layers

This drop-down also has two options, single layer (the default) and dual layer. For more information on the distinction, see the wiki tutorial Creating Dual Layer Board Images.

Fog Image

Again, two options, default and custom. Default means that the standard WarGear hash texture will be used to display the fog of war during games. Custom means you will upload your own image to replace this texture. The the wiki tutorial Creating Dual Layer Board Images explains the custom fog option in more detail.

Player Border

Player Background

Board Image

When working in single-layer, this is the only layer (other than fog). When working in dual layer, this is the layer that lays on top of the fillmap image, and should contain all the details and decorations for the board graphics. Must be a .png. Again, see the the wiki tutorial Creating Dual Layer Board Images for more information on multiple layers.

Neutral Image

You have the option of uploading a neutral image that will give a texture to the territories owned by Neutral in games, as opposed to the flat light gray provided by the game engine.

Note that the neutral image is a very small png, only 10 x 10 pixels, that the game engine will tile to fill the entire area of the territory. Make sure that it is tileble! Here is an example of a neutral image and what it looks like in-game.

Fillmap Image

Only visible when working in dual-layer. This is the layer that lays below the graphic details of the board image, and tells the game engine what area to fill with the controlling player's color. Must be a .png and same pixel dimensions as the board image. Again, see the the wiki tutorial Creating Dual Layer Board Images for more information on multiple layers.

Fog Image

Only visible when “custom fog” has been selected. Must be a .png and same pixel dimensions as the board image. Again, see the the wiki tutorial Creating Dual Layer Board Images for more information on multiple layers.

Border Display

Use the drop-down menu to choose whether borders will display as arrows or as highlighted circles.

Description

Here is where you can provide some flavor text to play up the theme of the board, explain the mechanics and the rules settings for players, and even offer some game play tips. Generally, you should strive for a complete explanation of all the board features such that players don't have to pore over the board explorer for hours to figure out what's going on.

designer_tutorials/board_designer/settings.txt · Last modified: 2013/10/26 09:33 (external edit)