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boards:war_of_the_roses:war_of_the_roses [2014/01/13 06:51]
M57 [Understanding House Markers And Mercenaries]
boards:war_of_the_roses:war_of_the_roses [2015/11/17 18:25] (current)
M57 [Play The Map Normally..]
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-===== Play The Map Normally ===== +==== Play The Map Normally.. ==== 
-The map portion of the board works just like any other map.  The only thing that makes map play a little unusual is that the "continental bonuses" are linked to the shields, which are not necessarily grouped together. +The map portion of the board works just like any other map.  The only thing that makes map play a little unusual is that the "continental bonuses" are linked to the shields, which are not necessarily grouped together geographically
 Nevertheless, groups of identical shields act just like 'continents' in the regular game. Simply collect like shields to get their bonuses (aka Vassals). Nevertheless, groups of identical shields act just like 'continents' in the regular game. Simply collect like shields to get their bonuses (aka Vassals).
  
 What's **'different'** about WOR is that you need control of the House Markers on the right side of the board to win the game.. What's **'different'** about WOR is that you need control of the House Markers on the right side of the board to win the game..
 +
 +==== ..But You Don't Have To Wipe Out Your Opponents To Win ====
 +
 +This is not a Conquer-the-Map-To-Win kind of game.  Your goal is to take the crown.  Once you have done this, you simply kill off the competition by attacking their 'roses,' located directly under the crown. 
 ===== Understanding House Markers And Mercenaries ===== ===== Understanding House Markers And Mercenaries =====
  
-The 26 House Markers located on the left hand side of the board are used **only** at the end of the game to attack the crown and, __along with your mercenaries__, attack the crown to win the game.+The 26 House Markers located on the left hand side of the board are used **only** at the end of the game to attack the crown in order to win the game.
  
 The large number on the marker displays how many nobles, earls, and other prominent members are associated with that house. The large number on the marker displays how many nobles, earls, and other prominent members are associated with that house.
-Along with mercenaries, these are the units that are used to help you take the crown.. Play on the map is what determines ownership of House Markers.+Along with mercenaries, House Markers hold the units that are used to help you take the crown.. Play on the map is what determines ownership of House Markers.
  
-The # of Vassals printed on the marker tells you how many of that house's shields are on the board. Vassals are very important to game-play on the map. They are much like continents on an a standard WarGear Map.+The # of Vassals printed on the marker tells you how many of that house's shields are on the board. Vassals are mostly important to game-play on the map. They function like the continents on a standard WarGear Map, giving you units "in hand" to place on the map at the beginning of your turn, But they can also be used as mercenaries and combine with your other forces to attack the crown when the time is right
  
 The Burgh House Marker below has 3 vassals and 8 Prominent House Members. The Burgh House Marker below has 3 vassals and 8 Prominent House Members.
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 >Why didn't my House Marker light up? >Why didn't my House Marker light up?
  
-House Markers are a special type of territory that designers here at WarGear call "AutoFactories."  Each marker is associated with a continent (of shields) on the map.+House Markers are a special type of territory that designers here at WarGear called "AutoFactories."  Each marker is associated with a continent (of shields) on the map.
 But instead of that continent giving you units in hand, it captures the factory (your House Marker) and puts units on that factory.  But, just like with continents, you don't get them until the beginning of your next turn. But instead of that continent giving you units in hand, it captures the factory (your House Marker) and puts units on that factory.  But, just like with continents, you don't get them until the beginning of your next turn.
 Don't worry, as long as you own all of the shields at the beginning of your next turn, the marker will be yours. Don't worry, as long as you own all of the shields at the beginning of your next turn, the marker will be yours.
boards/war_of_the_roses/war_of_the_roses.1389613879.txt.gz · Last modified: 2014/01/13 06:51 by M57