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boards:the_two_towers:the_two_towers

The Two Towers

In a land long lost, in a time long ago, there lived 2 ancient wizards of incredible power. Once friends, they became envious of eachother's towers. Each one sought to mimic the enhancements of the other. Finally, the towers became mirror replicas of eachother and a bridge was built to connect the tower tops. But upon completion, the two wizards disappeared without trace, never to be heard from again. Recently, your group of adventurers stumbled upon the towers. Strangely, after a bit of exploring, each of you feel compelled to take the towers as your own.

How the Board Works

  1. The two towers are identical. They connect to eachother in two spots, at the top (via bridge) and and the bottom (via front entrance).
  2. Tower bonuses are 5 for each of the first four levels, 3 for the top level. Ownership of both top levels raises the bonus to +10.
  3. There are +1 bonuses for owning both the top & bottom of a stairs.
  4. There is a +1 bonus for each front entrance.
  5. +2 bonus for owning consecutive levels within a tower.
  6. Finally, the per territory bonus is +1 for every 2 territories owned, minimum of 5.

Scenarios

  • Faster - this scenario is set for quick play, with return to attack from fortify and placement ON, fortify to connected, unlimited reserves and high elimination and card sets.
  • Faster with Level Views - same as Faster, but levels 2-4 each have two locations which allow vision to half the level below
  • Faster with Limited Orders - same as Faster, except attack orders are limited to 50.
  • Medium - same as Faster but with only 2 fortifies and lesser amounts for reserves, elimination bonus and card sets.
  • Slower - same as Medium, but fortifies are to adjacent spots only and return to attack from fortify is OFF.
  • Three Towers - same rules as the Faster scenario, but now with 3 towers, each 4 levels tall, which only connect via tower tops.
boards/the_two_towers/the_two_towers.txt · Last modified: 2020/05/02 00:42 by Thingol