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boards:random_mazes:random_mazes [2016/07/25 23:26]
Ozyman
boards:random_mazes:random_mazes [2016/08/21 01:32]
Ozyman
Line 8: Line 8:
 Here is what was improved over the 1st version: Here is what was improved over the 1st version:
  
 +  * Added map 'features' - spirals, steps, long corridors, snake-tails
   * Updated player colors - removed grey that was similar to neutral.   * Updated player colors - removed grey that was similar to neutral.
-  * Larger map sizes - now up to 24x36!+  * Larger map sizes - now up to 20x36!
   * Just 3 variations of open/tight maps.   * Just 3 variations of open/tight maps.
   * Line Of Sight variations for scenarios (locked to medium fog & have line of sight view borders).   * Line Of Sight variations for scenarios (locked to medium fog & have line of sight view borders).
Line 16: Line 17:
       * Highlights & Shadows - to improve visual identification of walls       * Highlights & Shadows - to improve visual identification of walls
       * Fog Layer - procedurally generated fog layer based upon [[https://en.wikipedia.org/wiki/Perlin_noise|Perlin_noise]].       * Fog Layer - procedurally generated fog layer based upon [[https://en.wikipedia.org/wiki/Perlin_noise|Perlin_noise]].
 +  * No more Left/Right and Top/Bottom wrapping.
   * New 1st round bonuses to reduce seat order benefit   * New 1st round bonuses to reduce seat order benefit
- ^ Map Size ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ 6 ^ 7 ^ 8 ^ 9 ^ 10 ^ 11 ^ 12 ^ 13 ^ 14 ^ 15 ^ 16 ^ 
- | 8x8 |0 |4 |6 | 7 | 8 | 9 | 10 | 10 | 11 | 11 | 12 | 12 |  
  
 +| ^  Seat #  ||||||||||||||||
 +^ Map Size ^ 1 ^ 2 ^ 3 ^ 4 ^ 5 ^ 6 ^ 7 ^ 8 ^ 9 ^ 10 ^ 11 ^ 12 ^ 13 ^ 14 ^ 15 ^ 16 ^
 +| 8x8 |0 |4 |6 | 6 | 6 | 6 | |  | |  |  |  |  |  |  |  |
 +| 12x12 |0 |6 |8  | 8  | 8 | 9 | 9| 9| 9| 10| | |         
 +| 16x16 | 0 | 8 | 10 | 10 | 10 | 10| 10| 11| 11| 11| 11| 11| 12| 12| | |
 +| 20x24 | 0 | 10 | 12| 12 | 12| 13| 13| 13| 14 | 14 | 14 | 15 | 15 | 15 | 15 | 15|
 +| 20x36 | 0 | 12 | 14| 14| 14| 14 | 14 | 15| 15 | 15 | 15 | 15 | 16 | 16 | 16 | 16 |
  
  
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 Some scenarios are designated "Line of Sight" These add vision borders, but are locked to Medium Fog. Some scenarios are designated "Line of Sight" These add vision borders, but are locked to Medium Fog.
  
 +====Other Rules=====
 ===Continents=== ===Continents===
 Every row and column of contigous squares forms a continent.  Continents give a bonus equal to their length/2 rounded down. Every row and column of contigous squares forms a continent.  Continents give a bonus equal to their length/2 rounded down.
  
-=====Other Rules=====+ 
 ===Reserve=== ===Reserve===
 An unlimited number of units can be held in reserve. An unlimited number of units can be held in reserve.
  
 +===Fortifies=== 
 +Fortifies are equal to the sqrt(length*width)/2.  e.g. for square maps, half the length of one side.
  
 =====Board Creation===== =====Board Creation=====
 This board was programmatically generated in python.  The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given.  Finally XML and PNG files are created. This board was programmatically generated in python.  The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given.  Finally XML and PNG files are created.
 +
 +=====Interesting synonyms for Open=====
 +Found these when I was looking for alternatives to "open" and "constricted"
 +
 +  * http://www.dictionary.com/browse/agape
 +  * http://www.dictionary.com/browse/dehiscent
 +  * http://www.dictionary.com/browse/patulous
 +     * http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1894505/?page=1
 +  * http://www.merriam-webster.com/dictionary/ringent
 +  * 
 +
boards/random_mazes/random_mazes.txt · Last modified: 2017/09/09 23:45 by Ozyman