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boards:peak_knowledge:peak_knowledge [2024/03/31 14:23]
Motts [Mechanics:]
boards:peak_knowledge:peak_knowledge [2024/04/18 07:31] (current)
Motts [Knowledge Menu:]
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 {{:boards:peak_knowledge:gameboard.png?800|}} {{:boards:peak_knowledge:gameboard.png?800|}}
  
-[[https://www.wargear.net/boards/view/9665]]+[[https://www.wargear.net/boards/view/Peak+Knowledge]]
  
  
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 **Fortification**: Players receive five fortifies per turn to reinforce across connected territories. **Fortification**: Players receive five fortifies per turn to reinforce across connected territories.
  
-**Menu Territories**: All menu territories prohibit troop placement, except for mercenary contracts, which can be reinforced.+**Menu Territories**: All menu territories prohibit troop placement, except for mercenary contracts store(diamond), which allow placement.
  
-**Menu Node Persistence**: Menu path territories (circles) reset every turn, while nodes (squares) remain unless captured by enemies.+**Menu Node Persistence**: Menu path territories (circles) reset to neutrals every turn, while nodes (squares) remain unless captured by enemies.
  
 **Structures**: Map structures offer strategic advantages and are evenly distributed among players or as neutrals. **Structures**: Map structures offer strategic advantages and are evenly distributed among players or as neutrals.
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 Libraries (book icons) provide +1 knowledge into each knowledge menu you own.  This is increased with knowledge tech. Libraries (book icons) provide +1 knowledge into each knowledge menu you own.  This is increased with knowledge tech.
  
-Libraries start with four units.+Libraries start with four neutral units.
  
 ---- ----
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   * **Yellow Bonuses**, the fifth knowledge row empowers each of the yellow continents.  If you control two capitals and two sets of this technology, you can double your bonuses.      * **Yellow Bonuses**, the fifth knowledge row empowers each of the yellow continents.  If you control two capitals and two sets of this technology, you can double your bonuses.   
  
-  * **Resource Spawn**, the sixth knowledge row enables every structures you own to spawn +2 troops.  If you control two capitals and two of these knowledge nodes, you can double your bonuses. C&T - spawns for Castle and Towers; L&M - spawns for Libraries and Mercenary Camps.+  * **Resource Spawn**, the sixth knowledge row enables structures you own to spawn +2 troops.  If you control two capitals and two of these knowledge nodes, you can double your bonuses. C&T - enables spawns for Castle and Towers; L&M - enables spawns for Libraries and Mercenary Camps.
  
   * **Illuminated Influencers**, the last knowledge row enables you to view and attack enemy knowledge trees D6 vs D6.  This can destabilize their bonuses and cause them to fight through their paths to restore their node.  Attack node holds 11 max.   * **Illuminated Influencers**, the last knowledge row enables you to view and attack enemy knowledge trees D6 vs D6.  This can destabilize their bonuses and cause them to fight through their paths to restore their node.  Attack node holds 11 max.
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   * Mercenary camps start with four neutral troops   * Mercenary camps start with four neutral troops
   * Libraries start with four neutral troops.   * Libraries start with four neutral troops.
-  * Unmarked spaces near city start with three neutral troops+  * Unmarked spaces near city start with two neutral troops
  
 **Settings:** **Settings:**
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 ==== Border Heatmaps: ==== ==== Border Heatmaps: ====
  
-Connections represented by colors.  Red are least connections, Blue are most connections:+Connections represented by colors.  Red are least connections, Green are most connections:
   * Red - Two    * Red - Two 
   * Orange - Three   * Orange - Three
boards/peak_knowledge/peak_knowledge.1711909438.txt.gz ยท Last modified: 2024/03/31 14:23 by Motts