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boards:knight_s_tour:knight_s_tour [2014/09/14 23:19]
Ozyman
boards:knight_s_tour:knight_s_tour [2017/04/18 23:49] (current)
Ozyman
Line 3: Line 3:
 {{:boards:knight_s_tour:screenshot-2.png|}} {{:boards:knight_s_tour:screenshot-2.png|}}
  
-The same basic rules can be applied to boards of various shapes, sizes and layouts, so rules are given in a general form.  Initially there is only a basic 8x8 and 12x12 scenario, but more will be coming along in the future.+The same basic rules can be applied to boards of various shapes, sizes and layouts, so rules are given in a general form.  Specific differences between scenarios are outlined in the Scenarios section below.
  
 +You play by jumping from knight to knight.  Some squares are 'dead' on the board, and cannot be occupied.
  
-====== Attack ======+**If you like the concept, but don't like any of the scenarios, you can design your own.  Take a look at this thread:** 
 +http://www.wargear.net/forum/showthread/4165/Create_your_own_Knights_Tour_scenario
  
-Attack the way knight does in chess (two squares in any direction plus 1 square in a perpendicular direction).  +====== Borders ====== 
 + 
 +Territory border are based upon Knight's traditional chess movement (two squares in any direction plus 1 square in a perpendicular direction).  
  
 {{:boards:knight_s_tour:knights_moves.jpg|The knight can attack any of the squares with an 'X' in it (assuming it is a valid move) }} {{:boards:knight_s_tour:knights_moves.jpg|The knight can attack any of the squares with an 'X' in it (assuming it is a valid move) }}
  
-You do not need to leave any units behind, but if you abandon a square it will revert to neutral.  This also provides great freedom traveling around the board in the attack phase. 
  
-The # of attacks allowed is the sqrt(length*width) rounded up.+====== Fortification ======
  
 +You may fortify between any two connected territories.  You may return to attack from fortify.  
  
-====== Fortification ======+The # of fortifications allowed is the sqrt(size of the board) rounded up (i.e. width or height for squares).  
  
-You may return to attack from fortify.  The # of fortifications allowed is the sqrt(sqrt(length*width)) rounded up.+====== Continents ====== 
 +Any two knights that are adjacent (not bordering as defined above, but on squares that abutare worth +1 if you own both of them
  
-==== Continents ==== 
-Any two knights that are adjacent (not bordering, but adjacent) are worth +1 if you own both of them.  Knights that are earning a bonus are marked with wavy lines in this picture below. 
 {{:boards:knight_s_tour:screenshot-2b.png|}} {{:boards:knight_s_tour:screenshot-2b.png|}}
  
-==== Vision ====+ Knights that are earning a bonus are marked with wavy lines in this picture. 
 +====== Vision ======
  
-You can only play with Medium Fog.  Fogged knights have a wooden texture.  On all except the smallest maps, additional vision borders provide one extra 'hop' of vision.+Medium Fog is the default fog level and cannot be changed.  Fogged knights have a wooden texture.  On all except the smallest maps, additional vision borders provide one extra 'hop' of vision.
  
-==== Miscellaneous ====+====== Scenarios ====== 
 +===8x8 Random - 2 players=== 
 +  * 3 Fortifies 
 +  * No extra vision borders 
 +  * Cards: 4,8,10,12,14,... 
 + 
 +===8x8 Random - 3 player=== 
 +  * 3 Fortifies 
 +  * No extra vision borders 
 +  * Cards: 4,5,6,7,8,... 
 + 
 + 
 + 
 +===Stripes=== 
 +  * 4 Fortifies 
 +  * Vision Borders for one extra hop 
 +  * Cards: 8,8,9,9,10,10,11,... 
 + 
 +====== Other Rules ====== 
 +  * Return to attack after fortify 
 +  * Card Capture, but no elimination bonus 
 + 
 + 
 +====== Miscellaneous ======
 [[http://en.wikipedia.org/wiki/Knight%27s_tour|A knight's tour is a sequence of moves of a knight on a chessboard such that the knight visits every square only once.]] [[http://en.wikipedia.org/wiki/Knight%27s_tour|A knight's tour is a sequence of moves of a knight on a chessboard such that the knight visits every square only once.]]
  
 {{:boards:knight_s_tour:250px-knight_s_tour_anim_2.gif|}} {{:boards:knight_s_tour:250px-knight_s_tour_anim_2.gif|}}
  
-==== Board Creation ==== +====== Board Creation ======
- +
-This board (territories, borders, continents, images, etc.) was programmatically generated in python.  The board size and number of squares occupied by knights is set. Then the placement is done randomly with heuristics.  Finally XML and PNG files are created.  ([[:boards:knight_s_tour:python|More details]])+
  
 +This board (territories, borders, continents, images, etc.) was programmatically generated in python.  The board size and number of squares occupied by knights is set. Then the placement is done randomly with heuristics or deterministically.  Finally XML and PNG files are created.  ([[:boards:knight_s_tour:python|More details]])
  
  
  
 +====== Acknowledgments ======
 +Thanks to CK66, Cona Chris, Livia, M57 and Mongo for their help play testing.
boards/knight_s_tour/knight_s_tour.1410751184.txt.gz · Last modified: 2014/09/14 23:19 by Ozyman