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boards:dungeon_quest:dungeon_quest

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At the close of the Fourth Era (c. 2178 EVx), the ancient seer Qi' Nue Xan foresaw a terrible threat to the Azure Kingdom looming on the horizon, the portent of a cataclysm so vast it would throw the known world into chaos and darkness for one hundred generations of men: the opening of a way between the worlds of men and the nether Hell of the demonspawn. Upon hearing of this new danger to his realm, High King Math heeded the counsel of Qi' Nue Xan to seek out a new champion to take up the mantle of the Dragon Warrior and put a stop to the festering evil before it grew even larger. Four brave and adventurous souls answered his call – an erudite Wizard of the Sparkling Towers, 8th class; a towering Knight of the Way; a lithe Ranger of the Eastern forests; and a crafty Thief from the rumored Shadow Brotherhood. To test their mettle and decide whom among them would be declared Dragon Warrior, High King Math gave each adventurer a quest – to collect a set of five relics from the Epic Dungeon which together would form the ideal raiments for each hero's class. He sent them forth (with a few henchmen each for good measure) and sat on his thrown, brooding over the dark days to come… Unbeknownst to the King or Qi' Nue Xan, another force had watched the proceedings with great interest, hatching its own sinister counter-plot. That night, as the adventurers grabbed a scant few hours rest before the dawn and the start of their quests, a mysterious figure appeared to each, whispering tidings of great power and fortunes to whomsoever would take up an alternate quest, to collect not the Heroic raiments intended by the King, but rather the cursed Armor of the Damned. And so, with the seeds of greed and avarice sowed amongst virtuous thoughts of honor and glory, the heroes set out to face the Epic Dungeon and their destinies…


Intro

Dungeon Quest is a 2-4 player game (depending on the scenario, see below). There are three scenarios, each with the objective of being the first player to collect a complete set of artifacts from the dungeon. Unlike most WarGear games, the strategy is not to acquire a large number of territories on the board. Indeed, each player is limited to holding just 3 tiles in the main dungeon. Any more than this will lead to auto-elimination!

Default

The default scenario is a 23 x 23 square board, in which each player begins in one corner. Expansion is possible along the edges of the board to the Dukedoms, or toward the center via the Baronies and the large, central Antechamber. The Dukedoms provide an extra capital, while the Baronies and the Antechamber contain important gateway territories that help you move your units toward the center. The defining feature of the board is the damaging Hell Rock, a terrain type that takes up most of the board and damages any units left on it at the end of the turn.

Ironman

The Ironman Edition is aptly named, for now each player is tasked with completing a full set of 10 items. Expect this game to last much longer, with whole new strategies opened up as you struggle to nab your last one or two artifacts. The addition of neutral-respawning secret passages opens up a new (but risky) means of moving through the dungeon more quickly.

Duel

The Duel Edition is specifically designed for head-to-head play. Following the Ironman format, each player is aiming to complete a 10-item set. The second player is awarded an additional 3 starting units to balance the seat advantage.

Strategies and Tips

boards/dungeon_quest/dungeon_quest.txt · Last modified: 2015/05/04 14:49 by Kjeld