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designer_workshop:proposed:card_membership [2016/06/26 19:59] M57 [Let cards control factories in any creative way a designer wants] |
designer_workshop:proposed:card_membership [2018/05/17 19:12] (current) M57 [Cards could leverage the abilities of factories in many other creative ways] |
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and are registered in the continent/ | and are registered in the continent/ | ||
- | ==== Puts units in specific places ==== | + | ===== Card Membership.. ===== |
+ | ==== ..Puts units in specific places ==== | ||
- Admiral cards put units on ships or at sea | - Admiral cards put units on ships or at sea | ||
- General cards put 'em on land | - General cards put 'em on land | ||
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- | ==== Creates Hidden Objectives ==== | + | ==== ..Creates Hidden Objectives ==== |
- Just as territories depicted on regular risk cards encourage players to capture certain territories for bonuses. That functionality can easily be duplicated. | - Just as territories depicted on regular risk cards encourage players to capture certain territories for bonuses. That functionality can easily be duplicated. | ||
- | ==== Let cards control | + | ==== ..Leverage the abilities of factories in many other creative ways ==== |
- Transport armies | - Transport armies | ||
- Spy cards Lift fog | - Spy cards Lift fog | ||
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- Combine with other cards or territories owned as members to get desired results. | - Combine with other cards or territories owned as members to get desired results. | ||
- | ==== Other Considerations ==== | + | ===== Other Considerations |
* Currently cards can only be played at the beginning of your turn, which is great for a start, but with a 'back to cash' feature enabled, they could be cashed in the middle of a turn, making them Real Time Factories. | * Currently cards can only be played at the beginning of your turn, which is great for a start, but with a 'back to cash' feature enabled, they could be cashed in the middle of a turn, making them Real Time Factories. |