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designer_workshop:proposed:card_membership [2015/09/12 06:35] M57 [Card 'Member'ship] |
designer_workshop:proposed:card_membership [2018/05/17 19:12] (current) M57 [Cards could leverage the abilities of factories in many other creative ways] |
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====== Card ' | ====== Card ' | ||
- | (Proposed by M57) | ||
When cards are ' | When cards are ' | ||
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With the feature Enabled - cards become decoupled so they can be cashed individually or in specific groups, | With the feature Enabled - cards become decoupled so they can be cashed individually or in specific groups, | ||
and are registered in the continent/ | and are registered in the continent/ | ||
- | ====== Uses ====== | ||
- | - Puts units in specific places. Examples.. | + | ===== Card Membership.. ===== |
+ | ==== ..Puts units in specific places | ||
- Admiral cards put units on ships or at sea | - Admiral cards put units on ships or at sea | ||
- General cards put 'em on land | - General cards put 'em on land | ||
- | - Food in put the granary | + | - Food cards put units the granary |
- Artillery card put ammo in cannons | - Artillery card put ammo in cannons | ||
- Zombies card make, well ..zombies appear in the kitchen etc. | - Zombies card make, well ..zombies appear in the kitchen etc. | ||
- | - Creates Hidden Objectives | + | |
- | - Just as territories depicted on regular risk cards encourage players to capture certain territories. That functionality can easily be duplicated. | + | |
- | - Let cards control | + | ==== ..Creates Hidden Objectives |
+ | - Just as territories depicted on regular risk cards encourage players to capture certain territories | ||
+ | |||
+ | |||
+ | ==== ..Leverage the abilities of factories in many other creative | ||
- Transport armies | - Transport armies | ||
- Spy cards Lift fog | - Spy cards Lift fog | ||
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- Combine with other cards or territories owned as members to get desired results. | - Combine with other cards or territories owned as members to get desired results. | ||
+ | ===== Other Considerations ===== | ||
* Currently cards can only be played at the beginning of your turn, which is great for a start, but with a 'back to cash' feature enabled, they could be cashed in the middle of a turn, making them Real Time Factories. | * Currently cards can only be played at the beginning of your turn, which is great for a start, but with a 'back to cash' feature enabled, they could be cashed in the middle of a turn, making them Real Time Factories. | ||
* As implied with some of the above uses, multiple cards could be members of the same factory so they wouldn' | * As implied with some of the above uses, multiple cards could be members of the same factory so they wouldn' | ||
- | * There' | + | * There' |
- | >What is so compelling to me about this idea is that it leverages the snot out of what is arguably the most powerful and unique feature that WarGear already has - the factory, so existing | + | >What is so compelling to me about this idea is that it leverages the snot out of what is arguably the most powerful and unique feature that WarGear already has - the factory, so designers will intuitively know how to use it. (M57) |