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- | This page defines language that is used on WarGear. | + | This page defines language that is commonly |
- | **Asymmetric** - Generally a scenario-based board where the players start in positions and with unit counts that are not identical or mirror images (e.g. Battle of Waterloo, The Lorax). The major problem with asymmetric boards is game balance, since it is difficult to balance out the starting positions perfectly so that each side has an equivalent chance of victory. One way around this is to randomize start positions (i.e. players cannot choose their start position). Asymmetric can also refer to a team scenario where each team has a different number of players (e.g. The Walking Dead, Axis and Allies). Note that an asymmetric team scenario cannot be played in a tournament format. | + | ===Asymmetric=== |
+ | Generally a scenario-based board where the players start in positions and with unit counts that are not identical or mirror images (e.g. Battle of Waterloo, The Lorax). The major problem with asymmetric boards is game balance, since it is difficult to balance out the starting positions perfectly so that each side has an equivalent chance of victory. One way around this is to randomize start positions (i.e. players cannot choose their start position). Asymmetric can also refer to a team scenario where each team has a different number of players (e.g. The Walking Dead, Axis and Allies). Note that an asymmetric team scenario cannot be played in a tournament format. | ||
- | **Choke Point** - A board texture that affects game-play. Choke-points are typically characterized by territories that border relatively fewer territories than the norm. Other texture types, such as dice-mods, can also create the effect. | + | ===Barren=== |
+ | Refers to a territory on which unit placement is disabled. | ||
- | **Collector Continents** - A type of Continent. See [[Designer Tutorials: | + | ===Choke Point=== |
+ | A board texture that affects game-play. Choke-points are typically characterized by territories that border relatively fewer territories than the norm. Other texture types, such as dice-mods, can also create the effect. | ||
- | **Crab Game** - Most commonly occurring with 3-Players; a game that has a tendency to stalemate because in the event of two players battling each other, the third unscathed player gains the upper hand. | + | ===Collector Continents=== |
+ | A type of Continent. See [[Designer Tutorials: | ||
- | **Designer** | + | ===Crab Game=== |
+ | Most commonly occurring with 3-Players; | ||
- | **Hidden Factory (also Off-Board Factory)** - An advanced board designer method that operates | + | ===Designer=== |
- | (List the known uses for hidden factories such as special victory conditions through capital elimination, | + | When capitalized |
- | **Hordes** - A type of continent. See [[Designer Tutorials: | + | ===Factory=== |
- | + | A type of Continent, which instead of putting bonus units ' | |
- | **Scenario-based** - A board designed to be played with fixed starting scenarios, where the player starting positions and starting unit counts are constant from game to game (rather than open territory assignment and unit placement). These boards are often asymmetric (link to glossary term) or simulgear (the classic example is Axes and Allies), but do not necessarily have to be (for counter-examples, | + | |
- | **Terrain** - A term describing boards with border modifiers based on terrain types -- such as mountains, hills, forests, deserts, and so forth -- that are depicted | + | ===Hidden Factory (also Off-Board Factory)=== |
+ | An advanced board designer method | ||
- | **ToS** | + | ===Hordes=== |
+ | A type of continent. See [[Designer Tutorials: | ||
+ | |||
+ | ===Live Board=== | ||
+ | Live boards can have public games created on them that show up in the Join Game Queue (contrast with Dev Board (beta status?) | ||
+ | |||
+ | ===Member=== | ||
+ | There are two common uses: | ||
+ | | ||
+ | - A term used by board designers to describe the territories defining a continent or factory bonus. | ||
+ | |||
+ | ===Scenario=== | ||
+ | Used when a board has multiple versions available for play. Each version is called a // | ||
+ | |||
+ | ===Setup-based=== | ||
+ | A board or scenario in which the designer has preset the player starting positions and starting unit counts (rather than open territory assignment and unit placement). These boards are often asymmetric or simulgear (the classic example is Axes and Allies), but do not necessarily have to be (for counter-examples, | ||
+ | |||
+ | === Super Continent === | ||
+ | A continent composed of smaller continents. | ||
+ | |||
+ | ===Terrain=== | ||
+ | A term describing boards that uses border modifiers or other designer techniques to emulate terrain types -- such as mountains, hills, forests, deserts, and so forth -- that are depicted in the board graphics. For example, all hill territories might grant extra board vision, while swamp territories might suffer an attack penalty. | ||
+ | |||
+ | ===Territory Attribute=== | ||
+ | An assignable condition that a territory can be given by the designer. Examples include "Max Units" and " | ||
+ | |||
+ | ===ToS=== | ||
+ | "The Old Site" OR "That Other Site," warfish.net. A site similar to WarGear from which many of the original WarGear players immigrated. |