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designer_workshop:proposed:card_membership

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designer_workshop:proposed:card_membership [2016/01/28 19:32]
M57 [Uses]
designer_workshop:proposed:card_membership [2018/05/17 19:12]
M57 [..Let's cards leverage factories in many other creative ways]
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 ====== Card 'Member'ship ====== ====== Card 'Member'ship ======
-(Proposed by M57) 
  
 When cards are 'cashed' they act as 'members' of factories.. When cards are 'cashed' they act as 'members' of factories..
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 With the feature Enabled - cards become decoupled so they can be cashed individually or in specific groups,  With the feature Enabled - cards become decoupled so they can be cashed individually or in specific groups, 
 and are registered in the continent/factory list so that they can be continent 'members.' and are registered in the continent/factory list so that they can be continent 'members.'
-====== Uses ====== 
  
-  - Puts units in specific places. Examples..+===== Card Membership.. ===== 
 +==== ..Puts units in specific places ====
     - Admiral cards put units on ships or at sea     - Admiral cards put units on ships or at sea
     - General cards put 'em on land     - General cards put 'em on land
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-  - Creates Hidden Objectives+==== ..Creates Hidden Objectives ====
     - Just as territories depicted on regular risk cards encourage players to capture certain territories for bonuses. That functionality can easily be duplicated.     - Just as territories depicted on regular risk cards encourage players to capture certain territories for bonuses. That functionality can easily be duplicated.
  
  
-  - Let cards control factories in any creative way a designer wants.+==== Cards could leverage the abilities of factories in many other creative ways ====
     - Transport armies     - Transport armies
     - Spy cards Lift fog     - Spy cards Lift fog
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     - Combine with other cards or territories owned as members to get desired results.     - Combine with other cards or territories owned as members to get desired results.
  
 +===== Other Considerations =====
  
   * Currently cards can only be played at the beginning of your turn, which is great for a start, but with a 'back to cash' feature enabled, they could be cashed in the middle of a turn, making them Real Time Factories.   * Currently cards can only be played at the beginning of your turn, which is great for a start, but with a 'back to cash' feature enabled, they could be cashed in the middle of a turn, making them Real Time Factories.
designer_workshop/proposed/card_membership.txt · Last modified: 2018/05/17 19:12 by M57