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designer_tutorials:tutorials:win_conditions [2013/09/07 10:35] M57 created |
designer_tutorials:tutorials:win_conditions [2013/10/26 09:33] |
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- | ===== Win Conditions ===== | ||
- | You can now configure a different Win Condition for each Player Color. Due to complications with Flash these aren' | ||
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- | There is a new rule setting "Lock win condition to specified seat number" | ||
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- | There are 6 different game win condition types: | ||
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- | Default - This is either Last Man Standing or Last Team Standing and operates exactly the same as before - in a non-team game every other player must be eliminated and in a team game every other team must be eliminated. | ||
- | Capture Territory - If you capture the specified territory, then the player / team wins the game. | ||
- | Eliminate Seat - If the specified seat is eliminated from the game in any way (Eliminated, | ||
- | Territory Count - when you occupy the specified number of territories the player / team wins the game. | ||
- | Unit Count - When the total number of units that you own on the board (not including reserves) gets to this number the player / team wins the game. | ||
- | Unit Percentage - When the total number of units that you own on the board (not including reserves) is this percentage of the total number of units on the board, the player / team wins the game. | ||
- | Each Win Condition has a switch so that it can be either Hidden (visible only to the Player or their team-mates) or Visible to everyone. | ||
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- | There' |