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designer_tutorials:creating_board_images [2014/01/11 20:09] M57 [Understanding How The Fog Image Works] |
designer_tutorials:creating_board_images [2021/11/20 09:39] M57 [Terminology Used In This Tutorial] |
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*When the word ' | *When the word ' | ||
- | *When the word ' | + | *When the word ' |
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* The images you will learn to make in this tutorial will be layered (or stacked) upon one another in the Designer and eventually in the Player. (Here is a cross-section of the three images created in this tutorial). So when it's mentioned that the ' | * The images you will learn to make in this tutorial will be layered (or stacked) upon one another in the Designer and eventually in the Player. (Here is a cross-section of the three images created in this tutorial). So when it's mentioned that the ' | ||
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===== Understanding How The Fog Image Works ===== | ===== Understanding How The Fog Image Works ===== | ||
- | Many designers find it difficult to understand why the fog image is the bottom layer. For some it seems much more intuitive that the fog layer should be the top layer. If you find this to be the case, it may help to think of it this way. The engine | + | Many designers find it difficult to understand why the fog image is the bottom layer. For some it seems much more intuitive that fog should be on the top layer. If you find this to be the case, it may help to think of it this way. The engine |
- | If you made fog the top layer, you'd never see the fill layer. The fog layer has no transparency. | + | If you made fog the top layer, you'd never see the fill layer. The fog layer should have no transparency. |
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- | I think what's confusing is that the fill layer is never actually used. A new layer of player colors is painted based on it, this new layer (of only player colors) is then placed in between the top board layer and the bottom fog layer and then they are merged. | + |