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boards:go-geared:go-geared [2014/11/13 19:25] M57 [Example Move to Capture] |
boards:go-geared:go-geared [2018/06/02 15:23] M57 [Game Play Mechanics with Examples] |
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====How To Win At Go-Geared==== | ====How To Win At Go-Geared==== | ||
- | Go-Geared is modeled after the game of Go in that the object of the game is to capture more than one half of the board, But unlike Go where the best strategy is to surround | + | Go-Geared is modeled after the game of Go in that the object of the game is to capture more than one half of the board, But unlike Go where the best strategy is to start by containing areas at the edges of the board, with Go-Geared the generally accepted best strategy is to **__start by controlling the center__**. |
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+ | UPDATE: Some of the newer " | ||
====Game Play Mechanics with Examples===== | ====Game Play Mechanics with Examples===== | ||
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Note that the capturing stones do NOT need to have units on them; they can be " | Note that the capturing stones do NOT need to have units on them; they can be " | ||
- | ===To remind you which game you are playing, the type of dice used is displayed on the board.=== | + | ===Important Tip: To remind you which game you are playing, the type of dice used is displayed on the board.=== |
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8-sided dice will win about 44% of the time. | 8-sided dice will win about 44% of the time. | ||
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====Game Play Tips==== | ====Game Play Tips==== | ||
- | The opening game is a battle for the center. | + | * The opening game is a battle for the center. |
- | AlWAYS play 1 move from the bowl to the board. | + | |
- | OPTIONALLY you may move a stone on the board. (you should do this almost always). | + | * Avoid playing next to an opponent' |
+ | * OPTIONALLY you may move a stone on the board. (you should do this almost always). | ||
+ | * In games with 0 sided dice - NEVER attack your opponent' | ||
+ | * In games with 8 sided dice - it is advisable to attack your opponent' | ||
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+ | ====Notation==== | ||
+ | Clicking on the A/Z button (right next to the " | ||
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+ | The standard convention of describing a move is to start with the play from the bowl to the board, since the move from the bowl is almost always used. Examples: | ||
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+ | * To describe a turn where black plays from the bowl to e7, then moves a stone located at b5 to c5, the following notation is used: (e7, b5-c5). | ||
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+ | * To describe a turn where black plays from the bowl to a7, then moves a stone located at b5 to c5, and there is no other stone that can be moved to c5, the notation can be shortened: (e7, b5-c). | ||
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+ | * To describe a turn where black opens the game by playing from the bowl to e7, then moving that same stone to e6, the notation can be simplified: (e7-6). | ||
+ | * In general, notation can be as concise you like as long as there is no ambiguity about which stone is being moved. |