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boards:dnd-opoly:dnd-opoly [2019/07/05 02:09] Thingol |
boards:dnd-opoly:dnd-opoly [2019/12/03 03:01] Thingol [How the Board Works] |
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==== How the Board Works ==== | ==== How the Board Works ==== | ||
- | * Unordered List ItemOrdered List ItemThis | + | * This is a limited order game. Return to attack from fortify is ON, as is return to placement. |
* Abandon is ON (immediate). Be careful how you attack and fortify to make sure you don't abandon a spot accidentally. | * Abandon is ON (immediate). Be careful how you attack and fortify to make sure you don't abandon a spot accidentally. | ||
- | * **__Taking | + | * **__// |
* Like regular Monopoly, movement on the outer board is clockwise, 2-12 positions at a time. | * Like regular Monopoly, movement on the outer board is clockwise, 2-12 positions at a time. | ||
* Like regular Monopoly, there is additional bonus for owning a set of the same color territories. | * Like regular Monopoly, there is additional bonus for owning a set of the same color territories. | ||
* Like regular Monopoly, when opponents land on territories you own, there is a cost to them (either the value of the territory or the value of the set, if that has been taken). | * Like regular Monopoly, when opponents land on territories you own, there is a cost to them (either the value of the territory or the value of the set, if that has been taken). | ||
* Dice in moving around the outer board is D8. Dice against the territory guardians is D10. Dice against the Tarrasque and (if necessary) Castle Greyhawk is D6. | * Dice in moving around the outer board is D8. Dice against the territory guardians is D10. Dice against the Tarrasque and (if necessary) Castle Greyhawk is D6. | ||
- | * Most bonuses go to your reserve/ | + | * Most bonuses go to your reserve/ |
- | * Entrance into the Dungeon | + | * Entrance into **// |
==== Scenarios ==== | ==== Scenarios ==== | ||
- | * Unordered List ItemDefault | + | * Default |
- | * Default (without images | + | * Default (without |
- | * Enter the Dungeon - this is the default version, but with territorial set values tamped down, to encourage players to go to the Dungeon for treasure. | + | * More Orders (same as default, but now with 5 attack/ |
- | * Limited Movement - movement on the outer board is restricted to a range of 4 to 9 spaces. Only stagecoaches allow for the 2-12 movement range. | + | * Enter the Dungeon - Changes from the default version: territorial set values tamped down, to encourage players to go to the Dungeon for treasure. |
- | * Long Game - the Tarrasque unit count is now 100 and dice vs the Tarrasque and Castle Greyhawk is at D4. | + | * Limited Movement - using the default map, movement on the outer board is restricted to a range of 4 to 9 spaces. Only stagecoaches allow for the 2-12 movement range. |
+ | * Long Game - using the default map with following changes: | ||
* Small Dungeon - the Dungeon is significantly smaller than what is in the default scenario. | * Small Dungeon - the Dungeon is significantly smaller than what is in the default scenario. | ||
+ | * Shards of Elessia - using the 'small dungeon' | ||
+ | * No Dungeon - Same as Default, but without the Dungeonland board center (and the magic items associated with the Dungeon). | ||
====Strategies and Tips==== | ====Strategies and Tips==== | ||
- | * Unordered List ItemUse | + | * Use units from your capital to keep your attack impetus going on the outer board, but be careful mid-game not to get too many units on the board as you will need these units to make an assault on the Tarrasque. |
+ | * Attempt to gain a ' | ||
+ | * To keep an eye on how the game is progressing, | ||
+ | * Beware of the abandon rule when attacking and fortifying so as not to lose your source territory accidentally. | ||
+ | * Avoid landing on other' | ||
- | * [[Boards: | ||
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