I love all of these boards. Might be worth putting into the description that occupying 23 territories DURING your turn (not at the beginning) will give you the win. Just lost a game assuming it worked like the old version. Alas.
Love the fact that this board requires you to really choose your battles. Taking one of the satellite continents is very risky if you're not sure that you can hold the continent that it's attached to, but the reward is so huge that you almost can't afford not to try.
This board has a lot of potential, but the bonus setup is so steep that once someone gets ahead, there's no catching them. Also, once that happens it takes an awfully long time for the game to come to a close. Attacking across mazes from blue/red squares to blue/red squares currently has a disadvantage, but I think that the game would be more fair if it were actually the attacker's advantage in that situation.