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  1. #41 / 211
    Major General asm asm is offline now
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    Alpha wrote:
    I would suggest >25.  G-rating works this way for individual boards.  You are not assigned a g-rating until you win which is strange and possibly a bug.

    Wouldn't this just be the necessity of acquiring both a numerator and denominator before doing the calculation?


    here are the correct H-ratings:

    Alpha:          .6052
    Hugh:           .7073
    ASM:             .6771
    Norseman:   .7586
    Yertle:          .6851
    Poloquebec: .7460
    BlackDog:     .7773
    Waldo:         .7592

    Any stat that has me behind Yertle must be fatally flawed.

    IF YOU ARE SUGGESTING ASM IS A GOOD PLAYER YOU WILL STOP NOW, OR I WILL CALL HR AND I WILL PUT AN END TO IT, FOR THAT IS WHAT IT SOUNDS LIKE TO ME.

  2. #42 / 211
    Pop. 1, Est. 1981 Alpha
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    asm - I don't like being at the bottom of the list and almost throw out the post as a result.

    mongrel - My incorrect calculations initially had me at the top of the list which is why I was in favor of it.

    M57 - Two more stats
    BlackDog: .7773
    Waldo: .7592
    Norseman: .7586
    Poloquebec: .7460
    Mongrel: .7190
    Hugh: .7073
    Yertle: .6851
    ASM: .6771
    M57: .6714
    Alpha: .6052

    I am still at the bottom.


  3. #43 / 211
    Pop. 1, Est. 1981 Alpha
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    Multiply by two and call it a good stat.


  4. #44 / 211
    Major General asm asm is offline now
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    Alpha wrote: Multiply by two and call it a good stat.

    This was also my instinctual answer to the 'how to tell the difference between a good and bad score' question.

    IF YOU ARE SUGGESTING ASM IS A GOOD PLAYER YOU WILL STOP NOW, OR I WILL CALL HR AND I WILL PUT AN END TO IT, FOR THAT IS WHAT IT SOUNDS LIKE TO ME.

  5. #45 / 211
    Commander In Chief tom tom is offline now
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    So what's the score for a completely average player? Is it still 1 as per G-rating?

    Also what's the actual calculation for this Hugh / Alpha?

    For each player there is an array of game sizes : number of wins at this game size to work with, is this sufficient?


  6. #46 / 211
    They see me rollin' IRoll11s
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    Completely average would be .5
    Win them all = 1

    What you have is sufficient to calculate. Hugh' post #11 in this thread gives how, basically:

    Sigma [ ((players per game - 1) * wins) / (((players per game - 1) * wins) + losses)]

    If you want to give more spread to the scores you could multiply by something. 2 is OK. I think 10,000 might be better, then you could drop the decimal places and it would seem like more of a difference between 7773 and 7592.

    Where he keeps his liquor is a secret still.

  7. #47 / 211
    Commander In Chief tom tom is offline now
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    Ok now I'm confused... so how come Alpha's calcs give people with <1 if winning them all gets you a rating of 1?

    I think a rating which is higher if you're a better player is preferable - can we just invert it using 1/x? I also like the idea of a 10,000 multiplier.


  8. #48 / 211
    Standard Member zdisabled_009233ec
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    I agree with tom it should be inverted using 1/x. Also I do not feel like I better than the 8 people below me, if anything I don't deserve top ten I just get lucky and win HUGE games.

    With that said we cannot really rank people who play different style games in the same category.


  9. #49 / 211
    Moderator...ish. Cramchakle
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    This is all a bunch of townley. I say doot the whole bunch of you.

    In your Face!


  10. #50 / 211
    Standard Member zdisabled_009233ec
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    I agree with tom it should be inverted using 1/x. Also I do not feel like I better than the 8 people below me, if anything I don't deserve top ten I just get lucky and win HUGE games.

    With that said we cannot really rank people who play different style games in the same category.


  11. #51 / 211
    Where's the armor? Mongrel
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    1/(1-x)

    Longest innings. Most deadly.

  12. #52 / 211
    Major General asm asm is offline now
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    That looks like it could be one of those silly faces that Vataro's a fan of.

    IF YOU ARE SUGGESTING ASM IS A GOOD PLAYER YOU WILL STOP NOW, OR I WILL CALL HR AND I WILL PUT AN END TO IT, FOR THAT IS WHAT IT SOUNDS LIKE TO ME.

  13. #53 / 211
    Standard Member Vataro
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    >:(

    Give a man fire and he's warm for a day... but set him on fire and he's warm for the rest of his life.

  14. #54 / 211
    Major General asm asm is offline now
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    1/(1-x)

    IF YOU ARE SUGGESTING ASM IS A GOOD PLAYER YOU WILL STOP NOW, OR I WILL CALL HR AND I WILL PUT AN END TO IT, FOR THAT IS WHAT IT SOUNDS LIKE TO ME.

  15. #55 / 211
    Pop. 1, Est. 1981 Alpha
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    Example Calculation:
    (mine above did not include the multiply by two. If this is done then the stat will be centered at 1 like g-rating:
    <1 less than average
    1 average
    >1 greater than average)

    Alpha:
    2 Player Games 77 wins 140 games
    3 Player Games 6 wins 19 games
    4 Player Games 36 wins 107 games
    5 Player Games 16 wins 43 games
    6 Player Games 7 wins 27 games
    7 Player Games 1 win 10 games
    8 Player Games 2 wins 7 games
    9 Player Games 0 wins 3 games
    10 Player Games 1 win 4 games

    sum wins times game size - 1 =
    77(2-1) + 6(3-1) + 36(4-1) + 16(5-1) + 7(6-1) + 1(7-1) + 2(8-1) + 0(9-1) + 1(10-1) = 325
    This is the numerator.

    sum number of games losed
    63 + 13 + 71 + 27 + 20 + 9 + 5 + 3 + 3 = 214

    Hugh's Rating = (325) / (325+214) = 325 / 539 = .6030

    My modification (multiply by 2)
    rating: 1.2059

    Hopefully there are no error above, will check later.


  16. #56 / 211
    Where's the armor? Mongrel
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    (X-3)

    Longest innings. Most deadly.

  17. #57 / 211
    Brigadier General M57 M57 is offline now
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    I like x2 rather than x2000. This H or G rating (whatever we call it) would pretty seamlessly replace the old one. Most people wouldn't bat an eye.

    ..but we won't be happy until there is a "barren" designer feature.

  18. #58 / 211
    Commander In Chief tom tom is offline now
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    Apart from a low score is better than a high score which is the inverse.


  19. #59 / 211
    Standard Member Hugh
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    In my originally suggested calculation a high score is better than a low score. It is a ratio - multiply by 100 and you get a winning percentage normalized to the 2-player case.


  20. #60 / 211
    Standard Member Hugh
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    tom wrote: Ok now I'm confused... so how come Alpha's calcs give people with <1 if winning them all gets you a rating of 1?

    I think a rating which is higher if you're a better player is preferable - can we just invert it using 1/x? I also like the idea of a 10,000 multiplier.

    Ah, this is what led to the inversion posts :)  Winning them all gets you a rating of 1.0, or 100%.  None of us win them all, so our scores are lower than 100% ;) Still, truly truly, higher percentages are better than lower percentages.


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