New Features
Simultaneous Play released
Bug Fixes
Fixed long scenario names causing scrollbars to appear in Play
Fixed rankings calculation for scenario based boards where the board had been retired
Fixed bug with Player stats buttons in IE7/8
Mad Bomber wrote: Tom.....i cannot start a game because of tournament games...they appear to still count as part of the 10 limit
That should be fixed now as well.
Booo on the 2/3 day game icons being the same color!
Yertle wrote: Booo on the 2/3 day game icons being the same color!
heh, always got to be a critic! i thought the blank a nice touch, but yeah, at least make the dots different colors.
They look snazzy-er, just the colors of the old dice helped them be more easily distinguished quickly.
Wooot on the 2/3 day game icons being different colors!
Smooth Mr. tom!
Cool boards preview on the Home page when not logged in!
The bottom breadcrumb doesn't span the whole bottom of the screen if it should.
Thanks I fixed that.
Mostly SimulGear related bug fixes to the Flash Player but a couple apply to both gameplay types:
Bug Fixes
- Player - fixed bug trading in cards when cards have the same name
- Player - fixed bug when reloading board with the history view displayed showing inaccurate unit numbers
- SimulGear - number on Place tab in Player was not being updated on card trade-in
- SimulGear - turn skipping problems fixed
- SimulGear - seat order is unfogged for Light fog for most/least territories turn order + for all fog types where turn order is by seat
- SimulGear - at game win the board now updates with the final round
- SimulGear - if all units are reinforced out of a territory, in the attack/fortify view that territory has the green circle to show all units are committed
- SimulGear - if reinforced units can attack in the same round, added checks for the reinforced units being decreased leading to a subsequent attack having insufficient units
tom wrote:- SimulGear - seat order is unfogged for Light fog for most/least territories turn order + for all fog types where turn order is by seat
As for always showing turn order when by seat...I thought about that, but if a player is Eliminated then their seat order doesn't show, therefore in anything but Light fog the Turn Order/Seat Order could give away undesired information even if turn order is by seat (thought the same thing for Random).
Or it's fine :p
True but the seat order doesn't take account of players that have been eliminated so you don't actually get any additional information.
tom wrote: True but the seat order doesn't take account of players that have been eliminated so you don't actually get any additional information.
So if 4 players 1,2,3,4, and player 2 is eliminated the Seat order won't show just 1,3,4?
If so then that's cool, but I just looked on the Marvel game and seen (with light fog and Most territories order) that it didn't add the player's seat number that had been eliminated. (e.g Turn 525 here: http://www.wargear.net/games/player/34350 )
You are right as usual Yertle... I misread my own code. I'll fix that up shortly.
Enhancements / Updates
- Renamed 'Simultaneous' to 'SimulGear' in most places
- Designer - Moved Gameplay Type setting to Gameplay Settings tab under Rules
- Designer - Added tooltips to the SimulGear settings
- Player - Added tooltips to the SimulGear settings
- Player - added history keyboard shortcuts as follows:
A: step back one turn
D: step forward one turn
Q: Jump to start of game
E: Jump to end of game
R: Jump to end of previous turn
S: Stop / Play
I tried using the cursor keys to make this simpler but the player and browser interface can respond unreliably when you use them so ditched those in favor of regular keyboard buttons.
Bug Fixes
- SimulGear - fortify only borders now appear correctly in attack/fortify mode, including support for Circles border type
- When using the games-list filter 'Live not eliminated', games that you've Quit still showed up on the list as Live [Eliminated]
- SimulGear - turn order reverted back to fogged for foggy games where the turn order is the seat order
- SimulGear - changed text from 'seat order' to 'turn order' in the History log view as this is the correct term
- Player - fixed bug where territory tooltip was incorrectly showing the live board state territory owner during replay in History view
- Player - fixed bug where attack box was showing the dice modifier incorrectly after first attack
tom wrote:- Player - Added tooltips to the SimulGear settings
Where at?
- Player - added history keyboard shortcuts as follows:
A: step back one turn
D: step forward one turn
Q: Jump to start of game
E: Jump to end of game
R: Jump to end of previous turn
S: Stop / Play
Can these be added to the Info or shown somehow in the player?
OK will do.
Yertle wrote:- Player - added history keyboard shortcuts as follows:
A: step back one turn
D: step forward one turn
Q: Jump to start of game
E: Jump to end of game
R: Jump to end of previous turn
S: Stop / PlayCan these be added to the Info or shown somehow in the player?
I thought the same thing. Maybe Start (S), Stop(S), ...
Do R and E do the same thing? They seemed to when I used them in a finished game.
Otherwise, these things are great.
in a finished game that kinda makes sense. though it should prolly still be end of your last turn, unless you were the winner.
Updates
Boots/Surrenders window now contains year information
Player - added keyboard shortcut information to information page - separate information for Regular / Simultaneous Play (i)
Designer - Set border defaults to Attacker 60% and Defender 75%
Bug Fixes
AutoBoot for SimulGear games updated so that if all remaining players are about to be booted then the game is terminated
Additional turn skipping bugs for simultaneous play fixed including correct log sequencing
Boots are now not recorded on your profile for Private games
Why not add the "Launch Player" links to the Status column? Like where it says "Live" (or Finished, You Won, Terminated, etc.) just make that a hyperlink to the player.