Looking for any and all advice regarding this design. It’s a large map. We’ll see if the engine can handle the amount of xml lines that will be necessary to pull it off.
WWII: Land/Air/Sea
https://www.wargear.net/boards/view/9560/Board%20Explorer
2 player and 3v3: Great Britian/US/Russia vs. Italy/Occupied France/Germany
AND/OR
2v2: US-Great Britian/Russia vs Germany-France/Italy-Spain-Africa
3-6 player ‘standard’ games will be hard to balance ..and don’t make a lot of sense thematically.
Forced abandonment
12 attacks per turn maximum
Multiple attacks are OFF
LOSS Condition.. Players/Teams have ~3 Bases, which are members of a factory that captures off-board capitals. Self-Elim must be ON and the OffBoardCaptal has a cap of 1 and a -1 factory on itself.
No Bonuses With the possible exception of cards (2,2,2…), all units are manufactured by factories
Each hex is divided into two halves, ‘land/sea’ and ‘air.’
Air Territories
Land Territories
Sea Territories
Other than pre-game automatic unit placement. Land and air bases (same hex) create units via factories. Once players move units from those territories they remain autonomous stacks ..because abandonment is forced. Players can choose to not move stacks off of their bases in order to build larger stacks over time.
thoughts.. suggestions.. concerns.. appreciated
so bizarre why some posts randomly (seemingly, i'm sure there's a reason) don't show up in work mode correctly. all i see is white. have to highlight to read (or turn work mode off); and will have to do that later when on a different PC...
Re-posting in work mode - select all - letters white - background black - there is no 'auto.'
Looking for any and all advice regarding this design. It’s a large map. We’ll see if the engine can handle the amount of xml lines that will be necessary to pull it off.
WWII: Land/Air/Sea
https://www.wargear.net/boards/view/9560/Board%20Explorer" target="_blank" style="color: rgb(255, 255, 255); background-color: rgb(0, 0, 0);"> https://www.wargear.net/boards/view/9560/Board%20Explorer
2 player and 3v3: Great Britian/US/Russia vs. Italy/Occupied France/Germany
AND/OR
2v2: US-Great Britian/Russia vs Germany-France/Italy-Spain-Africa
3-6 player ‘standard’ games will be hard to balance ..and don’t make a lot of sense thematically.
Forced abandonment
12 attacks per turn maximum
Multiple attacks are OFF
LOSS Condition.. Players/Teams have ~3 Bases, which are members of a factory that captures off-board capitals. Self-Elim must be ON and the OffBoardCaptal has a cap of 1 and a -1 factory on itself.
No Bonuses With the possible exception of cards (2,2,2…), all units are manufactured by factories
Each hex is divided into two halves, ‘land/sea’ and ‘air.’
Air Territories
Land Territories
Sea Territories
Other than pre-game automatic unit placement. Land and air bases (same hex) create units via factories. Once players move units from those territories they remain autonomous stacks ..because abandonment is forced. Players can choose to not move stacks off of their bases in order to build larger stacks over time.
thoughts.. suggestions.. concerns.. appreciated
I read it through. Sorry, not constructive feedback as of yet. Will certainly play test games with you.
It'll be fun if the 3v3 works well. I like interesting team games.
Amidon37 wrote:I
It'll be fun if the 3v3 works well. I like interesting team games.
I plan to design around a single scenario to start because I think it will take a fair amount of work to balance any scenario. 3v3 does sound like a lot of fun, so unless a number of folks ask for something different, I'll start with that.
Count me in