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  1. #1 / 6
    Brigadier General M57 M57 is offline now
    Standard Member M57
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    Looking for any and all advice regarding this design. It’s a large map. We’ll see if the engine can handle the amount of xml lines that will be necessary to pull it off.

    WWII: Land/Air/Sea

    https://www.wargear.net/boards/view/9560/Board%20Explorer

    2 player and 3v3:   Great Britian/US/Russia vs. Italy/Occupied France/Germany

    AND/OR

    2v2:  US-Great Britian/Russia vs Germany-France/Italy-Spain-Africa

    3-6 player ‘standard’ games will be hard to balance ..and don’t make a lot of sense thematically.

    Forced abandonment

    12 attacks per turn maximum

    Multiple attacks are OFF

    LOSS Condition.. Players/Teams have ~3 Bases, which are members of a factory that captures off-board capitals.  Self-Elim must be ON and the OffBoardCaptal has a cap of 1 and a -1 factory on itself.

    No Bonuses With the possible exception of cards (2,2,2…), all units are manufactured by factories

    Each hex is divided into two halves, ‘land/sea’ and ‘air.’

    Air Territories 

    • default dice for adjacent air attacks
    • -2 attack mod for diagonal air borders (On the Board Explorer) click on the air above Denmark
    • Artillery borders for ground attacks (default dice)
    • Cap of 8 units and are subject to a self actuating -1 factory on every turn. (they run out of gas)
    • Placement is disabled

    Land Territories

    • default dice to adjacent land
    • -1 attack with artillery borders to air directly overhead
    • -1 attack to adjacent sea
    • placement is enabled (when redeeming cards)

    Sea Territories

    • default dice to adjacent sea
    • -1 attack with artillery borders to air directly overhead
    • -1 attack to adjacent land
    • Placement is enabled (when redeeming cards)

    Other than pre-game automatic unit placement. Land and air bases (same hex) create units via factories. Once players move units from those territories they remain autonomous stacks ..because abandonment is forced. Players can choose to not move stacks off of their bases in order to build larger stacks over time.

    thoughts.. suggestions.. concerns.. appreciated


  2. #2 / 6
    Enginerd weathertop
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    so bizarre why some posts randomly (seemingly, i'm sure there's a reason) don't show up in work mode correctly. all i see is white. have to highlight to read (or turn work mode off); and will have to do that later when on a different PC...

    I'm a man.
    But I can change,
    if I have to,
    I guess...

  3. #3 / 6
    Brigadier General M57 M57 is offline now
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    Re-posting in work mode - select all - letters white - background black - there is no 'auto.'

    Looking for any and all advice regarding this design. It’s a large map. We’ll see if the engine can handle the amount of xml lines that will be necessary to pull it off.

    WWII: Land/Air/Sea

    https://www.wargear.net/boards/view/9560/Board%20Explorer" target="_blank" style="color: rgb(255, 255, 255); background-color: rgb(0, 0, 0);"> https://www.wargear.net/boards/view/9560/Board%20Explorer

    2 player and 3v3: Great Britian/US/Russia vs. Italy/Occupied France/Germany

    AND/OR

    2v2: US-Great Britian/Russia vs Germany-France/Italy-Spain-Africa

    3-6 player ‘standard’ games will be hard to balance ..and don’t make a lot of sense thematically.

    Forced abandonment

    12 attacks per turn maximum

    Multiple attacks are OFF

    LOSS Condition.. Players/Teams have ~3 Bases, which are members of a factory that captures off-board capitals. Self-Elim must be ON and the OffBoardCaptal has a cap of 1 and a -1 factory on itself.

    No Bonuses With the possible exception of cards (2,2,2…), all units are manufactured by factories

    Each hex is divided into two halves, ‘land/sea’ and ‘air.’

    Air Territories 

    • default dice for adjacent air attacks
    • -2 attack mod for diagonal air borders (On the Board Explorer) click on the air above Denmark
    • Artillery borders for ground attacks (default dice)
    • Cap of 8 units and are subject to a self actuating -1 factory on every turn. (they run out of gas)
    • Placement is disabled

    Land Territories

    • default dice to adjacent land
    • -1 attack with artillery borders to air directly overhead
    • -1 attack to adjacent sea
    • placement is enabled (when redeeming cards)

    Sea Territories

    • default dice to adjacent sea
    • -1 attack with artillery borders to air directly overhead
    • -1 attack to adjacent land
    • Placement is enabled (when redeeming cards)

    Other than pre-game automatic unit placement. Land and air bases (same hex) create units via factories. Once players move units from those territories they remain autonomous stacks ..because abandonment is forced. Players can choose to not move stacks off of their bases in order to build larger stacks over time.

    thoughts.. suggestions.. concerns.. appreciated


  4. #4 / 6
    Prime Amidon37
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    I read it through. Sorry, not constructive feedback as of yet. Will certainly play test games with you.

    It'll be fun if the 3v3 works well. I like interesting team games.


  5. #5 / 6
    Brigadier General M57 M57 is offline now
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    Amidon37 wrote:I
    It'll be fun if the 3v3 works well. I like interesting team games.

    I plan to design around a single scenario to start because I think it will take a fair amount of work to balance any scenario. 3v3 does sound like a lot of fun, so unless a number of folks ask for something different, I'll start with that.


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    Standard Member Johasi Vidad
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    Count me in


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