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    Brigadier General M57 M57 is offline now
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    Thought of it yesterday. Threw it together this morning..

    https://www.wargear.net/boards/view/9561

    Need Dev Players..

    3 players - https://www.wargear.net/games/join/81359830

    4 players - https://www.wargear.net/games/join/81359831

    Current Rules:

    • All borders are standard EXCEPT Balloon -> Ground is VIEW ONLY.
    • Separate bonuses for both Land and Balloon continents.
    • Capture and HOLD all Balloons to win.

    Board is still under construction. I haven't drawn lines for those "Risk" borders that are often unclear, and I haven't posted the bonus numbers on the board ..yet.

    Edited Sun 26th Feb 14:32 [history]

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    Enginerd weathertop
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    first thought: ALL the balloons?! that ought to be a quest...

    2nd thought: you need the Goodyear blimp image (don't shoot) as one of the cards!!

    I'm a man.
    But I can change,
    if I have to,
    I guess...

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    Brigadier General M57 M57 is offline now
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    weathertop wrote:first thought: ALL the balloons?! that ought to be a quest...


    Normally you need to capture ALL of the territories on a standard world map. The win scenario for this board requires the winner to take the same amount of territories, not to mention it's only half of the territories on the map. I think in actual play, any player who captures all of the land territories will easily win because all other players will not be able to attack the ground. I can think of only one possible stalemate scenario but it would require all players who do not occupy land territories to cooperate such that they can't be eliminated. Come to think of it, this is a decent argument for capping the number of units allowed on balloons. It makes sense thematically as well.

    Maybe a cap of 9 units so there are no double digits to squeeze into the balloon? The other way to prevent the above stalemate scenario would be to only grant continental bonues for land groupings.. but I think I prefer the balloon cap.

    On the other hand, there may be more of a likelihood of poor initial territory assignments at the beginning of the game because of how the caps will devalue the balloons.

    2nd thought: you need the Goodyear blimp image (don't shoot) as one of the cards!!

    There are some great spy balloon memes out there. I'll investigate.

    Edited Mon 27th Feb 09:51 [history]

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    Enginerd weathertop
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    yeah, i get that it's not having 'more' territories than normal for the win, but it will be a longer game than normal. i'm ok with that; was just my gut impression.

    i like the idea of a cap on the balloons.

    I'm a man.
    But I can change,
    if I have to,
    I guess...

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    Brigadier General M57 M57 is offline now
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    Slight hiccup as I accidentally blew away the xml for this board and ended up having to rebuild it from scratch. (Note to self: Be very careful while working on multiple boards.)

    3-player: https://www.wargear.net/games/join/81360318

    4-pleyer: https://www.wargear.net/games/join/81360319


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    Brigadier General M57 M57 is offline now
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    Thank you version 1 testers..

    v2.0. Balloon Busters!

    • Heavy Fog
    • Balloons only attack adjacent balloons
    • Balloons lift fog on territories below them
    • Cap of 9 units on balloons
    • Territories attack adjacent territories on land
    • Balloons attack adjacent Balloons in air
    • Continental Bonuses also apply to balloons in the air

    Hold all balloons at the beginning of your turn to win

    Dev Games

    4 Players

    https://www.wargear.net/games/join/81362780

    5 Players

    https://www.wargear.net/games/join/81362781

    Edited Tue 14th Mar 08:39 [history]

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