new simple board - WarGear (5) / Boards
let me know if you want to help test it.
Note - this is also in beta, if you would prefer to set up a game with another player.
Looks interesting. From a quick look - "outside purple" and "inside blue" seem ambiguous. Maybe another line or dashed line or texture or something on the squares that are 3v6 or 2v6.
Thanks Ozy. That's a good suggestion. I'll update.
Text errors :
There is a chance that noone wins, in the event that each side loses all it's units, so be careful not to surrender in the event that you lose all of your units. Simply 'end turn' and make the other player beat you. If, in the event that neither player has any units left on the 'rink', than both players should vote to term, thus ending the game in a tie.
noone : no one
it's units : its units
than both players : then both players
Klaranth wrote:Text errors :
There is a chance that noone wins, in the event that each side loses all it's units, so be careful not to surrender in the event that you lose all of your units. Simply 'end turn' and make the other player beat you. If, in the event that neither player has any units left on the 'rink', than both players should vote to term, thus ending the game in a tie.
noone : no one
it's units : its units
than both players : then both players
I suggested a factory to get more units if they are all lost (save for the goalie) so I think those draws should not happen anymore. Makes for a better change to the text :)
Litotes wrote:I suggested a factory to get more units if they are all lost (save for the goalie) so I think those draws should not happen anymore. Makes for a better change to the text :)
i thought about suggesting that too; but then how do you implement that fairly? i didn't want to go down that thought exercise so i kept shut.
I think if I was gonna try to get more units into the game, I’d implement a ‘timer’ factory, where every x turns, a unit would generate into each player’s bench area. That way, it would be a fair increase to both sides. But, I’d like to do that as a seperate scenario - a ‘no ties’ version.
Thingol wrote: I think if I was gonna try to get more units into the game, I’d implement a ‘timer’ factory, where every x turns, a unit would generate into each player’s bench area. That way, it would be a fair increase to both sides. But, I’d like to do that as a seperate scenario - a ‘no ties’ version.
You could call that new scenario "suit" to go with the original "tie" ;)
haha 🤣🤔