I will be designing a new board, using the Monopoly layout, but with D&D themes. Very early on in the thinking, but here are some of the ideas I’ve come up with and I’d welcome any ideas from the community:
*Attack/defense is done via 20-sided die.
*One attack per turn.
*Movement around the board is 2 to 12 locations in clockwise fashion. Attacking to locations 2-4 or *10-12 spots away is done at slight disadvantage to the attacker.
*Medium fog.
*Going past the Start adds a small amount of units to your reserve.
*Each territory generates a small income to the player’s reserve bucket, from which they can place units. Territories go up in value as you move clockwise until back to the start.
*To claim a territory, you must defeat the territory’s guardian (neutral unit(s)). Doing so leaves a unit on the guardian.
*At the of each turn, a player unit on a guardian factory-generates that player’s unit to the territory ownership. Than, the guardian is reset to the starting neutral count.
*As territories go up in value, so do the number of neutral guardian units.
*Owning a set of the same territories dramatically increases their value and generates vision to the entire side where the properties are located for the owner.
*Free Parking is now an entrance to a dungeon, from which a player can defeat a variety of monsters and exit one-way back onto the main board to several locations (these outlets would take the place of jail, Community Chest, Chance, Income Tax, Energy, etc).
Sounds like a good idea :)
You do make interesting boards -
Sounds interesting
I'll go ahead request a spot at the dev game table
That sounds like a lot of factories will this probably be a lower number of players game?
I love the idea of a monopoly board. But don't care much for the mixing. IMO, having a monopoly board, and a different D&D board would generate a lot more interest than a combined one.
Johasi Vidad wrote:That sounds like a lot of factories will this probably be a lower number of players game?
Pratik wrote:I love the idea of a monopoly board. But don't care much for the mixing. IMO, having a monopoly board, and a different D&D board would generate a lot more interest than a combined one.
I'll probably have a playable demo within a day or two. Anyone else up for joining? I'd like to get 3 games going (with 4,5,6 players respectively) to get maximum feedback:
I'll join
I'll join as many as you need
I'm up for coming.
OK, we've got 3 dev games going:
Here's an open game for anyone to join:
Just fyi - I’ve put the map as Beta, so anyone can start a game on it. 2 to 6 players.
How do the dice change the odds? d18 vs d20
Amidon37 wrote:How do the dice change the odds? d18 vs d20
Amidon, it looks like no one wants to touch determining the odds.
^ The question is very vague.
For the general case (as has been asked), without a specific number of defending/attacking units, Effort / Reward ratio to come with an accurate answer is way too high.
You could play around with the number of units attacking/defending here: http://prestopnik.com/wargear/ to get a decent guess.
That is an interesting calculater Pratik. Thanks for the link. I was thinking along the line of chance of success of winning one dice roll, assuming the attacker has 3 dice to attack with and the defender has 2 dice to defend with. Success being that the defender loses 2 units.
I can tell you Thingol that 18 vs 20 dice is very similar to 6 vs 6. Only very marginally worse for the attacker.