A conflict between two vessels in deep space results in an over complicated board design!
Move your crew members around the ship to activate systems. Research upgrades for your systems. Fire photon torpedoes or something.
I need help testing lots of complicated continent systems. Brave souls apply here:
Well that looks awesome
Man, I hope it will be.
Displaced tribesman everywhere seeking refuge. Gather your hordes and establish your capital. If you're ready, that is.
I had a chance to play the Stellar Conflict game - I think that one has great potential (and sorry I couldn't devote more time to really learning all the rules there EN; just was a busy work weekend for me). The latest map you posted today looks like a smaller version of a map Kjeld was testing a couple years ago. Not sure if it ever went live.
I basically gutted a map that was intended to be "King of the Hill" with a rotating hill... but it didn't work as planned, but I liked the image... so I basically turned it into "Of Kings and Men" with hordes. Who knows if it will be any good. I just got done working on Stellar Conflict and wanted something to do while I wait for the last few test games to show me what's working and what's not.
This is a new attempt at the continent system for Capture the Flag. This is one of my favorite things I've made, so I'm hoping I can get it up and running. It's pretty easy to learn.
You get 1 guy, terrain determines your attack range. 1v0 dice and a bit of fog. To take the flag, think of their flag location as a continent you have to take. At the start of your turn, you'll be holding the flag if you still own the continent. If you can get back to base without being tagged, your team wins!
Get in on some hot 3 on 3 action:
Hedgemaze, 6 player. 4 players is done, testing attack count and victory condition territory count.
Creep through the dark to claim your territory. Careful in enemy territory, if you find a creature lurking in the dark, you're doomed. Can you claim your fair share before these other beasts, or will you just go extinct?
http://www.wargear.net/games/join/538236
Could use some testers for a new LOTGR map - towers version. Map uses heavy fog and towers have view-only borders (radius 2 territories, notwithstanding mountains and oceans).
It's a free for all until a brave soul becomes the Juggernaut. Then it's a 1v3 until the king is dethroned. Who will try for glory next?
Still need 1 more for - http://www.wargear.net/games/join/538431
Just one more needed! http://www.wargear.net/games/join/538236
This one for Dubitty's board has been out there awhile. Need 2 more testers:
8 Player Free For All Capture All Flags!!!!
Each player has a flag. Any other player can take that flag. If a player can take an enemy flag, and return it to his, the flag's owner is eliminated. Last Player Standing WINS!
One more needed here too...
This is the first run of this with 2 players (one player was used for testing). It should be intact, so at least it's a game and not just me fixing broken nonsense. :)
Harvest resources to create monsters to fight your opponent! You know that sounds fun.
For those who like and have the time to play A&A:
This is a new kind of duel map. Fortify with 0's turning neutral at end of turn allows fortifies to be used for your economy and very limited attacks for your military.
Allocate your workers to resources or the lab by fortifying from your base. The lab produces research which can be used to create new workers or another base. Harvest your resources (Gas and Ore) to hire Monsters to fight for you.
Need some testers for the Ravenloft map. For those already in games with me, please do not join. Looking for some new blood (pun intended).
http://www.wargear.net/games/join/543906
And
http://www.wargear.net/games/join/543907