Damn spell check.
I've been here for 4 years, mostly as a standard member, typically with 10 games on the go and I don't think this situation has occurred to me once. At most I'd say one player on vacation has held up 2 or 3 games.
Xrayjay wrote:I've been here for 4 years, mostly as a standard member, typically with 10 games on the go and I don't think this situation has occurred to me once. At most I'd say one player on vacation has held up 2 or 3 games.
I float about 15 games on average and I've see 2 or 3 games held up at least a dozen times - probably closer to a couple dozen. It may be the circle of players who play the boards I play, but..
It's most frustrating when it's a 7+ day vacation. - and even more frustrating when it's part of a tournament - and holding up more than just that single game. Come to think of it, there have been just as many times where a tournament has been held up by players on vacation in games I'm not even in.. And that's only counting those I've noticed because I happened to be looking at other games in the tournament.
The whole concept here is to play an asynchronous game with people from anywhere in a variety of conditions.
Given that requirement, I don't think a 7 day hold up is actually that unreasonable. I mean, it's not great, I check in at least everyday... but I don't think it's unreasonable.
ratsy wrote:The whole concept here is to play an asynchronous game with people from anywhere in a variety of conditions.
Given that requirement, I don't think a 7 day hold up is actually that unreasonable. I mean, it's not great, I check in at least everyday... but I don't think it's unreasonable.
The expectations associated with asynchronous play are morphing somewhat, wouldn't you say? Only a handful of decades ago play-by mail-meant a game of chess could last months, so taking an extra 7-days to make a move wasn't as impactful. Of course, the post moved slower than today's electrons. A handful of decades ago asynchronous games by and large only had two players, not 5, 10 or even 15, And perhaps most importantly, a handful of decades ago players had to set up and have access to a physical chess board, writing accoutrements, and even had to find time to make a trip to the post. Access is the key here. And there's plenty of it everywhere you go these days. As every month passes, lack of access becomes less and less a deterrent to play. I get the impression that most players take vacations not because they don't have access, but because they have time.
I agree with you M57.
I think the key here is managing our own expectations, and keeping it real.
Given the medium, it's pretty impressive that sometimes games happen relatively fast.
ratsy wrote:I think the key here is managing our own expectations, and keeping it real.
A little incentive wouldn't hurt..
http://www.wargear.net/forum/showthread/4139/Vacation_By_Game_Idea