tom, need you to take a look at this game:
http://www.wargear.net/games/player/437612 ;
i have this all but wrapped up but something went wrong. turn 527 crandawg started his turn, 528 ended his turn with no placement. skip ahead to 536 and he got two simultaneous attacks (i'm assuming the one he probably made at 527/8 that didn't register.
however, since i'm at a point that wherever he moves i close off the other option this error has broke my line and likely taken my win.
I've reverted to Crandawg's turn on 527.
This game is still showing up as an active game...
it's not for me, nor in the tourney page. might be just you Cran, try clearing your cache
tom, had another double attack in this game:
http://www.wargear.net/games/player/448360
opponent hit end turn on 452 (by his admission)
my next turn i had 3 units in attack, but only used one of them -- didn't think much of it
then on 459, opponent also had three to attack with. he tried attacking twice, and it let him effectively killing any chance to counter.
In the same tournament, Amidon lost a game to the double attack, costing him a shot at a 3-way tie. Your opponent was very sporting about it, weathertop.
I suspect this will be fixed in the future. (Limited attacks is a good way to go because it also eliminates the need for the "End Turn".)
i'm assuming amidon's game needs to get fixed then too? this isn't the first game in this tourney that i've had tom go back and fix...
Same thing happened here: http://www.wargear.net/games/player/440808 please revert to turn 711.
Hugh wrote:In the same tournament, Amidon lost a game to the double attack, costing him a shot at a 3-way tie. Your opponent was very sporting about it, weathertop.
I suspect this will be fixed in the future. (Limited attacks is a good way to go because it also eliminates the need for the "End Turn".)
Wouldn't that break the win mechanism? You could also just have a 2 unit cap on the attack territory.
@Korrun: The win mechanism is fortify across a connected path and attack a weak capital with unlosable dice mods. The mechanism would be fine. My first thought was also a 2 unit cap on that spot! I like the 1 attack limit so we don't have to hit the end turn button.
@weathertop: Your opponent seems quite happy to revert the turn. Amidon's might also, but I like the justice of being stung on your own board's weird unintended design flaw ;)
I'm only somewhat embarrassed to say that I usually get stung on my own boards because of my incompetent play.
..good to see you in these parts, Hugh.