This is the official voting thread for the January 1, 2014 - June 31, 2014 contest.
Rules: http://www.wargear.net/wiki/doku.php?id=designer_workshop:map_making_contest" rel="nofollow nofollow" href="/wiki/doku.php?id=designer_workshop:map_making_contest">http://www.wargear.net/wiki/doku.php?id=designer_workshop:map_making_contest
Contestants: http://www.wargear.net/wiki/doku.php?id=designer_workshop:map_making_contest:winterspring14_contest
Vote tabulation: https://docs.google.com/spreadsheets/d/15NzPQuC1q7bj8RcbVOmiqwM6vY6M8plFl9bA2--8u9Y/edit?usp=sharing
Summary
You must have played atleast six of the boards to vote. Vote by ranking the maps in any manner (up to 5). You don't have to rank all the boards (i.e. if you just had a top 3, that is ok too) - ties are ok. Mapmaking contestants can vote, and can vote for their own board, but must vote all 5 positions if they vote. Full details at the rules link above.
Only votes cast before the end of December will count.
1. Pleasantville
2. Zombie Islands / Renesance Wars
3. The Shire
4. Quantum Entanglement
My first time voting!
1. Renaissance Wars
2. Axis V Allies Tech
3. Risk of Thrones
4. Quantum Entanglement
5. The Shire
I'm still not super comfortable voting for my own maps but..
1. Renaissance Wars: It's War of the Roses on steroids. It may not be as pretty as 'Roses', but it's been scaled up, the basic mechanics have been tweaked, and there are some nice add-ons that offer even more depth of game-play. "Ren Wars" takes advantage of the 'factory' designer features like no other board in a number of ways.
2. Zombie Island: Zombie Island offers a highly stylized board with an innovative way of determining borders and bonuses. Yertle's boards are graphically superior.
3. Quantum Entanglement: QE has a very simple but unique game-play mechanic. I think the "separate universes" win paradigm is on the same level of creativity as Anarchy with its bizarre backwards-inverted hordes placement mechanic.
4. Risk of Thrones: This is a beautiful map, but difficult to understand ..and I'm tempted to believe mechanically flawed. I've only played it a couple times, but the last time I played it, I left three units on my capital and didn't live to see my second turn.
5. Pleasantville: Gameplay is difficult to evaluate. The board needs a ton of players to work - but it seems evenly designed, with lot of places to blow through full-throttle, and a lot to turtle. Games are a bit too long, but that I understand that can be a matter of taste. Unfortunately it's graphically lacking.
I'm not able in input votes on the spreadsheet. I do not seem to have editing permission.
M57 wrote:I'm not able in input votes on the spreadsheet. I do not seem to have editing permission.
Thanks. I forgot to share it. Try it now.
https://docs.google.com/spreadsheets/d/15NzPQuC1q7bj8RcbVOmiqwM6vY6M8plFl9bA2--8u9Y/edit?usp=sharing
Still no love - can view but not edit.
bleh. Try again.
Ozyman wrote:Summary
You must have played atleast six of the boards to vote. Vote by ranking the maps in any manner (up to 5). You don't have to rank all the boards (i.e. if you just had a top 3, that is ok too) - ties are ok. Mapmaking contestants can vote, and can vote for their own board, but must vote all 5 positions if they vote. Full details at the rules link above.
Ozy, I played 6 of them, but some of those were dev only. Am I eligible to vote?
I did the same last time and announced it - I think it was for one board (and it may have been a review game, not a dev game). Also, I think I was trying to play or finish a ranked game on that board to satisfy the spirit of the competition. I think it's not unreasonable - though I would say we should limit it to one or two boards. At this point we need participants. Maybe there could be some kind of an achievement award for being a "judge."
smoke wrote:Ozyman wrote:Summary
You must have played atleast six of the boards to vote. Vote by ranking the maps in any manner (up to 5). You don't have to rank all the boards (i.e. if you just had a top 3, that is ok too) - ties are ok. Mapmaking contestants can vote, and can vote for their own board, but must vote all 5 positions if they vote. Full details at the rules link above.
Ozy, I played 6 of them, but some of those were dev only. Am I eligible to vote?
Yeah - i try to get a non-dev game in, but I think it's ok if a couple of your games were while it was in dev, as long as it hasn't changed drastically since the game you were in.
1. Renaissance Wars
2. Quantum Entanglement
3. Zombie Wars
4. Risk of Thrones
5. Gender gap on wages
1. Renaissance Wars
2. Quantum Entanglement
3. Risk of Thrones
4. Zombie Wars
5. AA Tech
I seem to be voting a lot this time based on how clear the map is to the player. M57 & Yertle both made fairly complicated maps, but they are relatively easy to jump into and figure out. Gender gap and Risk of Thrones just seemed to be missing that.
1st of all - Thanks to all who voted & all who made maps.
The winners are:
#1) Renaissance Wars - $100
#2) Zombie Island - $50
#3) Quantum Entanglement - $30
#4) Pleasantville - $10
#5) Risk of Thrones - $10
Congratulations to the winners. PM Tom to get your prize money.
Congrats M57!
Mad Bomber wrote: Well done...outside the box but too out here there like some......risky back....baby come back....a rivalry so deep only a master map can break?.....is Risky Back Up?
Yes, it's true. My maps are at least part smoke and mirrors - mostly due to the incredible engine that tom has built. It's no secret that I love to play with factory trickery, and that has served to make up for my mediocre graphic design skills. And yes, no doubt my evil arch-nemesis lurks. Uhmm.. Allright.. scratch the 'evil' part. And let's not discount other active designers like Yertle and Ozyman, whose work is of the highest quality.
But seriously, the site needs more designers - It's already been noted that there's been a fall-off in board production. We've seen a few potentially new map-makers on the boards recently, and their work looks promising; we can only hope..
Speaking about new board designers...
I have 4 boards at some point of design, but, it always seems that there is one last thing that is needed that either isn't available as a board designing feature, or, would just take so long to program so many factories to accomplish the desired effect... I really have to get working harder with Ozy to see if his WGAME can accomplish a couple things that would bring some boards to fruition, if he's willing?
i plan on getting back in the mix again this year. we'll see if time and creativity come into alignment again for that to happen.