Bomb Factory is now testing!
However on my first turn I had a brief message about my orders 'Creating a infite loop" not sure what this means but waiting to see if the game continues
http://www.wargear.net/games/view/33963
first test game going...moving a little slowly so far.
"Infinte loop encountered processing attack orders"
OK that's bad. Can you leave it at a turn where that's happened?
It's there. It doesn't say it is my turn but I took mine (I think) but Cumber didn't take his (I think)
It's gotta sound cool. BAO sounded cool.
You reckon?! I thought it sounded rubbish.
KrocK wrote: just wondering what "order overloading" and "unit pumping" are.
Order overloading is allowing / disallowing you to attack a territory with more units than the territory max (on ToS this is fixed Off).
Unit pumping is disallowing the following scenario:
Player A owns a territory which holds 10 units. He creates an attack order in round 3 to attack out with these 10 units. Here's what happens:
Round 1: Player B attacks territory reducing it to 5 units
Round 2: Player A reinforce the territory with 5 units
Round 3: Player A attacks out of territory with 10 units
With unit pumping disabled, Player A would only be able to attack out with 5 units. i.e. the engine checks to see what the minimum number of units that the territory was reduced to before the round in which the player makes the attack.
Sheesh this is quite hard to explain actually! Anyone else can do a better job be my guest :)
That's good IMO. I may saying "pushing" instead of pumping, allowing units to go from Terr X to Terr Y to Terr Z in the right circumstances.
Blind at once with fatigue. BAOWF. Haha BAOWF.
GAWP!
I just GAWPed up a little in my BAOWF right now.
Anyway we could come up with something that would totally annoy asm and implement it while he is on vacation? I think that is good for us and good for the site in general.
GAWP would certainly do the trick.
Game Altered With Percentage-dice
WGOS - WarGear On Steroids
Personally I think SimulGear is very strong. Simul- is better than sim- because sim has other meanings and could confuse prospective players.
If something like the M-Engine is every attempted. You could have options like SimulGear-PD and SimulGear-SD (for Percentage and Standard Dice respectively).
SimulWarGear is a mouthful but it gets the entire brand in there ..and the abbreviation (SWG) looks good.
<-- wants invites to SimulGear test games
I have been calling it AO just so I can constantly do my Tony Danza impersonation from Who's the Boss!
A!
O!
tom wrote:1. The chance of an Attacker / Defender killing a unit are expressed as percentages - e.g. 75% vs 60%. Border modifiers are also expressed as percentages (+/- change to this figure). I think this step will make understanding attack / defend odds in Simultaneous play a lot easier.
Risky and I were talking today and Risky came up with a great question. Are rolls resolved still with dice or are they a strict calculation as to number of kills?
For example if 10 units attacking with 50% attack, will it always kill 5 units? Or is it possible one time it will kill 4 and another time kill 6?
And what is the best way to do defense? It seems to me that a negative attack modifier is how you would support defense as we understand it.
Also, if I have 100% defend then all attackers would be killed but they would still kill a percentage of the defenders, which is cool, but hard to wrap my monkey brain around.
100% defend would still only kill as many attackers as you have defenders.