179 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 2.0
  • Designer: MilesTeg
  • Rating:
  • Rating Score: 5.50 out of 10 [2 ratings]
  • Difficulty: Beginner
  • Created Date: 12th Sep 2013
  • Release Date: 30th May 2013
  • Games Played: 94

Design Information
Territories 37
Continents 35
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 1,2,3,4,5,6,1
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Baby Grand
Upright
Synthesizer
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Stravinsky Default Default
2 Beethoven Default Default
3 Debussy Default Default
4 Chopin Default Default
5 Hancock Default Default
6 Bach Default Default
7 Liszt Default Default
8 Mozart Default Default
9 Haydn Default Default
10 Corea Default Default
11 Rachmaninov Default Default
12 Gershwin Default Default
13 Tchaikovsky Default Default
14 Mahler Default Default
15 Brahms Default Default

Board Description

~ Wargear & Sons ~

Scenario 1: "Basic Theory"

By: Miles Teg

If you need assistance with this board's strategy, an illustrated guide can be found here:

http://www.wargear.net/forum/showthread/3218plast/Wargear_amp;_Sons#36471

Attacks:

Attack any key (black or white) touching your key on either side.

You may also attack up or down to any octave of the same key that you're on (IE: C1 to C2, E2 to E3, F#2 to F#1, etc) BUT attack dice are decreased by 1 when doing so.

***The only exception is the border between the top and bottom keys. There are no attack modifiers on this border so that the board has no advantages to holding the outermost territories.

Bonus Structure:

This is a "Hoards" style scenario. Holding ALL of the keys that physically touch your key (i.e. NOT the octaves) will grant you +1 on the following turn.

There is also a +5 elimination bonus for removing another player.

Cards:

Cards start at 1 and increase by 1 until they reach 10, then they reset. You may hold a maximum of 7 cards.

Other Info:

Fog is set to "Light" by default.

"Return to attack from fortify" is turned ON, with 3 fortifies per turn to any connected territory.

A maximum of 10 units can be stored in reserve.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeLight
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values1,2,3,4,5,6,7,8,9,10,1
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned100
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve units10
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 37
Continents 112
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 1,2,3,4,5,6,1
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Baby Grand
Upright
Synthesizer
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Stravinsky Default Default
2 Beethoven Default Default
3 Debussy Default Default
4 Chopin Default Default
5 Hancock Default Default
6 Bach Default Default
7 Liszt Default Default
8 Mozart Default Default
9 Haydn Default Default
10 Corea Default Default
11 Rachmaninov Default Default
12 Gershwin Default Default
13 Tchaikovsky Default Default
14 Mahler Default Default
15 Brahms Default Default

Board Description

~ Wargear & Sons ~

Scenario 2: "Scales and Chords"

By: Miles Teg

If you need assistance with this board's strategy, an illustrated guide can be found here:

http://www.wargear.net/forum/showthread/3218plast/Wargear_amp;_Sons#36471

Attacks:

Attack any key touching your key on either side.

You can also attack up or down to any octave of the same key that you're on (IE: C1 to C2) PLUS attack dice are increased by 1 (IE: A1 to A2 = +1 attack... C3 to C1 = +1 attack).

Bonus Structure:

Any Major Scale (1 octave) = +5

Any Major Chord (Any Inversion) = +2

Cards:

Cards start at 1 and increase by 1 until they reach 10, then they reset. You may hold a maximum of 7 cards.

Other Info:

"Return to attack from fortify" is turned ON.

A maximum of 10 units can be stored in reserve.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values1,2,3,4,5,6,7,8,9,10,1
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units10
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 37
Continents 195
Advanced Features Border Modifiers
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 1,2,3,4,5,6,1
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Random
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Baby Grand
Upright
Synthesizer
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Stravinsky Default Default
2 Beethoven Default Default
3 Debussy Default Default
4 Chopin Default Default
5 Hancock Default Default
6 Bach Default Default
7 Liszt Default Default
8 Mozart Default Default
9 Haydn Default Default
10 Corea Default Default
11 Rachmaninov Default Default
12 Gershwin Default Default
13 Tchaikovsky Default Default
14 Mahler Default Default
15 Brahms Default Default

Board Description

~ Wargear & Sons ~

Scenario 3: "Cadence Chaos"

By: Miles Teg

This scenario is complicated! I recommend getting started on the first two scenarios before attempting this one unless you consider yourself to be competent with dominant 7 chords and other basic music theory.

If you need assistance with this board's strategy, an illustrated guide can be found here:

http://www.wargear.net/forum/showthread/3218plast/Wargear_amp;_Sons#36471

Authentic-Cadence Auto-Capture:

Holding any root position V7 chord will automatically capture all roots of that scale. (IE: if you have G-B-D-F [V7 of C], you will automatically capture all of the Cs on the board at the beginning of your turn.)

Attacks:

Attack any key touching your key on either side.

You can also attack up or down to any octave of the same key that you're on (IE: C1 to C2) PLUS attack dice are increased by 1 (IE: A1 to A2 = +1 attack... C3 to C1 = +1 attack)

Bonus Structure:

Any Major Scale (1 octave) = +5

Any Major Chord (Any Inversion) = +2

Cards:

Cards start at 1 and increase by 1 until they reach 10, then they reset. You may hold a maximum of 7 cards.

Other Info:

"Return to attack from fortify" is turned ON.

A maximum of 10 units can be stored in reserve.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values1,2,3,4,5,6,7,8,9,10,1
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units10
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupRandom
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone