188 Open Daily games
1 Open Realtime game
  • Status: Live
  • Version: 8.0
  • Designer: Kjeld
  • Rating:
  • Rating Score: 7.43 out of 10 [21 ratings]
  • Difficulty: Beginner
  • Created Date: 27th Jul 2020
  • Release Date: 2nd Jun 2011
  • Games Played: 462

Design Information
Territories 82
Continents 45
Advanced Features Border Modifiers
 
Board Settings
Gameplay
Available Players
2 3 4 5
6 7 8
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Ring of Men
Dwarven Ring
Elven Ring
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Rangers of the North 6 Default
2 Isengard 5 Default
3 Men of Gondor 6 Default
4 Mordor 5 Default
5 Elves 6 Default
6 Goblins 5 Default
7 Dwarves 5 Default
8 Southrons 5 Default

Board Description

~War of the Ring~

~{~ FREE FOR ALL ~}~

By Kjeld

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The varied peoples and monsters of Middle Earth duke it out for supremacy over all the land. Eight different factions, each with a unique starting location, are available.

Each territory has maximum unit count equal to 10 + 5 x bonus (for example, a territory of bonus 2 would have a unit max of 10 + 5 x 2 = 20). Unmarked and water territories can hold unlimited units, but grant no bonus.

Default dice: attacker kills 70%, defender kills 80%

Water to land: attacker kills 60%, defender kills 80%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Acknowledgements:

The game design is inspired by Toaster's Axes and Allies map (you should play it, too, if you haven't already).

The fantasy world of Middle Earth is under Copyright Protection by its respective owners (Tolkein Estate). All credit for related theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.com. Please support the official owners.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack movesUnlimited
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderMost territories owned goes first
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Chance of an attacker killing a defender70
Chance of a defender killing an attacker80
Fatigue: Chance of Attack success drops by5% per 15 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 82
Continents 45
Advanced Features Border Modifiers
 
Board Settings
Gameplay
Available Players
2 3 4 5
6 7 8
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Simultaneous
Unit Placement Simultaneous
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Ring of Men
Dwarven Ring
Elven Ring
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Rangers of the North 15 Default
2 Isengard 15 Default
3 Men of Gondor 15 Default
4 Mordor 15 Default
5 Elves 15 Default
6 Goblins 15 Default
7 Dwarves 15 Default
8 Hobbits 15 Default
9 Southrons 15 Default

Board Description

~War of the Ring~

~{~ FFA | Player Choice ~}~

By Kjeld

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The varied peoples and monsters of Middle Earth duke it out for supremacy over all the land. Eight different factions, each with a unique starting location, are available.

In this scenario, simultaneous territory selection and unit placement are on. Players can choose among all the land territories with a bonus of 0, 1, or 2 -- every other territory starts neutral. Players get 15 units to place during simultaneous unit placement, and another 15 to place on their first turn. Normal bonuses are not granted until the second turn.

Each territory has maximum unit count equal to 10 + 5 x bonus (for example, a territory of bonus 2 would have a unit max of 10 + 5 x 2 = 20). Unmarked and water territories can hold unlimited units, but grant no bonus.

Default dice: attacker kills 70%, defender kills 80%

Water to land: attacker kills 60%, defender kills 80%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Acknowledgements:

The game design is inspired by Toaster's Axes and Allies map (you should play it, too, if you haven't already).

The fantasy world of Middle Earth is under Copyright Protection by its respective owners (Tolkein Estate). All credit for related theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.com. Please support the official owners.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack movesUnlimited
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderMost territories owned goes first
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Chance of an attacker killing a defender70
Chance of a defender killing an attacker80
Fatigue: Chance of Attack success drops by5% per 15 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Player15
Decrease unit count per player0
Initial unit count minimum15
Territory selectionSimultaneous
Unit placementSimultaneous
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 82
Continents 44
Advanced Features Border Modifiers
 
Board Settings
Gameplay
Available Players
5
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Disabled
Open Games 0
 
Cards
Ring of Men
Dwarven Ring
Elven Ring
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Dwarves Captains of the West 5 Default
2 Isengard The Eye and Hand 5 Default
3 Men of Gondor Captains of the West 5 Default
4 Mordor The Eye and Hand 5 Default
5 Elves Captains of the West 5 Default

Board Description

~War of the Ring~

By Kjeld

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Free Peoples of Middle Earth battle the evil alliance of Mordor and Isengard at the close of the Third Age.

Each territory has maximum unit count equal to 10 + 5 x bonus (for example, a territory of bonus 2 would have a unit max of 10 + 5 x 2 = 20). Unmarked and water territories can hold unlimited units, but grant no bonus.

Default dice: attacker kills 70%, defender kills 80%

Water to land: attacker kills 60%, defender kills 80%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Acknowledgements:

The game design is inspired by Toaster's Axes and Allies map (you should play it, too, if you haven't already).

The fantasy world of Middle Earth is under Copyright Protection by its respective owners (Tolkein Estate). All credit for related theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.com. Please support the official owners.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack movesUnlimited
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderSeat order
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Chance of an attacker killing a defender70
Chance of a defender killing an attacker80
Fatigue: Chance of Attack success drops by5% per 15 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionSeats
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOn
Allow players to choose seats / teamsSeats

Design Information
Territories 82
Continents 44
Advanced Features Border Modifiers
 
Board Settings
Gameplay
Available Players
6
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Disabled
Open Games 0
 
Cards
Ring of Men
Dwarven Ring
Elven Ring
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Dwarves Captains of the West 5 Default
2 Isengard The Eye and Hand 6 Default
3 Men of Gondor Captains of the West 5 Default
4 Goblins The Eye and Hand 7 Default
5 Elves Captains of the West 2 Default
6 Mordor The Eye and Hand 2 Default

Board Description

~War of the Ring~

By Kjeld

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Free Peoples of Middle Earth battle the evil alliance of Mordor and Isengard at the close of the Third Age.

Each territory has maximum unit count equal to 10 + 5 x bonus (for example, a territory of bonus 2 would have a unit max of 10 + 5 x 2 = 20). Unmarked and water territories can hold unlimited units, but grant no bonus.

Default dice: attacker kills 70%, defender kills 80%

Water to land: attacker kills 60%, defender kills 80%

Red arrows indicate attacks to fortresses: attacker kills 60%, defender kills 80%

Green arrows indicate improved attack: attacker kills 85%, defender kills 80%

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Acknowledgements:

The game design is inspired by Toaster's Axes and Allies map (you should play it, too, if you haven't already).

The fantasy world of Middle Earth is under Copyright Protection by its respective owners (Tolkein Estate). All credit for related theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.com. Please support the official owners.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack movesUnlimited
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderSeat order
Allow fortificationBordered
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeNone
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledTeamplay Only
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories ownedDisabled
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Chance of an attacker killing a defender70
Chance of a defender killing an attacker80
Fatigue: Chance of Attack success drops by5% per 15 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionSeats
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOn
Allow players to choose seats / teamsSeats