212 Open Daily games
2 Open Realtime games
  • Rating:
  • Rating Score: 8.07 out of 10 [14 ratings]
  • Difficulty: Beginner
  • Created Date: 28th Mar 2010
  • Release Date: 30th Dec 2009
  • Games Played: 154

Design Information
Territories 33
Continents 11
Advanced Features
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 1 [View]
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default Default
2 Green Default Default
3 Blue Default Default
4 Black Default Default
5 Orange Default Default
6 Purple Default Default
7 Cyan Default Default
8 Lime Default Default
9 Pink Default Default
10 Yellow Default Default
11 Navy Default Default
12 Brown Default Default
13 Violet Default Default
14 Khaki Default Default
15 SkyBlue Default Default

Board Description

At long last you've found it,

The Tree of Life!

In this map the knot begins with 7 neutral units and is, alone, worth +7. The Trunks begin with 3 neutral units and are each, alone, worth +1. The braches are continent bonuses if you control the entirity of the branch. The bonus is +n where n is the number of territories contained in the branch. Branch 2, which has only 1 segment, begins neutral and empty. There are 3 fortifies per turn, players begin randomly scattered amongst the branches, and there is an elimination bonus of 5.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus5
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone