212 Open Daily games
2 Open Realtime games
  • Status: Live
  • Version: 5.0
  • Designer: Thingol
  • Rating: Unrated
  • Rating Score:
  • Difficulty: Beginner
  • Created Date: 22nd Oct 2020
  • Release Date: 9th Jan 2020
  • Games Played: 7

Design Information
Territories 110
Continents 37
Advanced Features Border Modifiers
View Only Borders
One-way Borders
 
Board Settings
Gameplay Turn Based
Available Players
5 6 7 8
Card Sets Worth 7,7,7,7,7,7,7
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Tower 1
Tower 2
Tower 3
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 5 Default
2 Green 5 Default
3 Blue 5 Default
4 Black 5 Default
5 Orange 5 Default
6 Purple 5 Default
7 Deep Green 5 Default
8 Lime 5 Default
9 Pink 5 Default
10 Yellow 5 Default
11 Brown 5 Default
12 Violet 5 Default
13 SkyBlue 5 Default
14 Thingol 5 Default

Board Description

The Two Towers

Fast Speed

Description:

In a land long lost, in a time long ago, there lived 2 ancient wizards of incredible power. Once friends, they became envious of eachother's towers. Each one sought to mimic the enhancements of the other. Finally, the towers became mirror replicas of eachother and a bridge was built to connect the tower tops. But upon completion, the two wizards disappeared without trace, never to be heard from again. Recently, your group of adventurers stumbled upon the towers. Strangely, after a bit of exploring, each of you feel compelled to take the towers as your own.

wiki page http://www.wargear.net/wiki/doku.php?id=boards:the_two_towers:the_two_towers

Bonuses:

  • front entrance +1
  • lower level +5
  • 2nd level +10
  • 3rd level +5
  • 4th level +5
  • 5th level (top) +3 (+10 for both)
  • top & bottom of stairwell +1
  • consecutive level bonus +2
  • bonus per each 2 territories (5 min)
  • Modifiers:

  • d6 vs d7 going upstairs
  • d9 vs d8 going downstairs
  • attacking across tower bridge d6 vs d7
  • Rules:

  • return to place from attack ON
  • return to attack from fortify ON
  • transfer to any connected (3)
  • unlimited reserves
  • 12 unit elimination bonus
  • Card set are a static 7
  • tower tops are limited to 10 units max and can view all 4th level spots in it's tower and connect via a bridge.
  • The 2 front entrances on the basement level connect to each other.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed6
    Card values7,7,7,7,7,7,7,7,7,7,7
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:4

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned2
    Minimum bonus units per turn5
    Elimination bonus12
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 122
    Continents 37
    Advanced Features Border Modifiers
    View Only Borders
    One-way Borders
     
    Board Settings
    Gameplay Turn Based
    Available Players
    5 6 7 8
    Card Sets Worth 7,7,7,7,7,7,7
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Enabled
    Fog Setting Medium
    Fog Override Enabled
    Open Games 1 [View]
     
    Cards
    Tower 1
    Tower 2
    Tower 3
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Red 5 Default
    2 Green 5 Default
    3 Blue 5 Default
    4 Black 5 Default
    5 Orange 5 Default
    6 Purple 5 Default
    7 Deep Green 5 Default
    8 Lime 5 Default
    9 Pink 5 Default
    10 Yellow 5 Default
    11 Brown 5 Default
    12 Violet 5 Default
    13 SkyBlue 5 Default
    14 Thingol 5 Default

    Board Description

    The Two Towers

    Faster w/Level Views

    Description:

    In a land long lost, in a time long ago, there lived 2 ancient wizards of incredible power. Once friends, they became envious of eachother's towers. Each one sought to mimic the enhancements of the other. Finally, the towers became mirror replicas of eachother and a bridge was built to connect the tower tops. But upon completion, the two wizards disappeared without trace, never to be heard from again. Recently, your group of adventurers stumbled upon the towers. Strangely, after a bit of exploring, each of you feel compelled to take the towers as your own.

    Bonuses:

  • front entrance +1
  • lower level +5
  • 2nd level +10
  • 3rd level +5
  • 4th level +5
  • 5th level (top) +3 (+10 for both)
  • top & bottom of stairwell +1
  • consecutive level bonus +2
  • bonus per each 2 territories (5 min)
  • Modifiers:

  • d6 vs d7 going upstairs
  • d9 vs d8 going downstairs
  • attacking across tower bridge d6 vs d7
  • Rules:

  • return to place from attack ON
  • return to attack from fortify ON
  • transfer to any connected (3)
  • unlimited reserves
  • 12 unit elimination bonus
  • Card set are a static 7
  • tower tops are limited to 10 units max and can view all 4th level spots in it's tower and connect via a bridge.
  • The 2 front entrances on the basement level connect to each other.
  • Levels 2, 3 and 4 each have 2 'view' locations which, when taken, allows viewing of half of the level below.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOn
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed6
    Card values7,7,7,7,7,7,7,7,7,7,7
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:4

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned2
    Minimum bonus units per turn5
    Elimination bonus12
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 110
    Continents 37
    Advanced Features Border Modifiers
    View Only Borders
    One-way Borders
     
    Board Settings
    Gameplay Turn Based
    Available Players
    5 6 7 8
    Card Sets Worth 7,7,7,7,7,7,7
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Disabled
    Fog Setting Medium
    Fog Override Enabled
    Open Games 0
     
    Cards
    Tower 1
    Tower 2
    Tower 3
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Red 5 Default
    2 Green 5 Default
    3 Blue 5 Default
    4 Black 5 Default
    5 Orange 5 Default
    6 Purple 5 Default
    7 Cyan 5 Default
    8 Lime 5 Default
    9 Pink 5 Default
    10 Yellow 5 Default
    11 Brown 5 Default
    12 Violet 5 Default
    13 SkyBlue 5 Default
    14 Thingol 5 Default

    Board Description

    The Two Towers

    Limited Orders

    Description:

    In a land long lost, in a time long ago, there lived 2 ancient wizards of incredible power. Once friends, they became envious of eachother's towers. Each one sought to mimic the enhancements of the other. Finally, the towers became mirror replicas of eachother and a bridge was built to connect the tower tops. But upon completion, the two wizards disappeared without trace, never to be heard from again. Recently, your group of adventurers stumbled upon the towers. Strangely, after a bit of exploring, each of you feel compelled to take the towers as your own.

    wiki page

    http://www.wargear.net/wiki/doku.php?id=boards:the_two_towers:the_two_towers

    Bonuses:

  • front entrance +1
  • lower level +5
  • 2nd level +10
  • 3rd level +5
  • 4th level +5
  • 5th level (top) +3 (+10 for both)
  • top & bottom of stairwell +1
  • consecutive level bonus +2
  • bonus per each 2 territories (5 min)
  • Modifiers:

  • d6 vs d7 going upstairs
  • d9 vs d8 going downstairs
  • attacking across tower bridge d6 vs d7
  • Rules:

  • return to place from attack ON
  • return to attack from fortify ON
  • transfer to any connected (3)
  • unlimited reserves
  • 12 unit elimination bonus
  • Card set are a static 7
  • tower tops are limited to 10 units max and can view all 4th level spots in it's tower and connect via a bridge.
  • The 2 front entrances on the basement level connect to each other.
  • Orders are limited to 50 attack orders.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowed50
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledNo
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed6
    Card values7,7,7,7,7,7,7,7,7,7,7
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:4

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned2
    Minimum bonus units per turn5
    Elimination bonus12
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 110
    Continents 37
    Advanced Features Border Modifiers
    View Only Borders
    One-way Borders
     
    Board Settings
    Gameplay Turn Based
    Available Players
    5 6 7 8
    Card Sets Worth 7,7,7,7,7,7,7
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Enabled
    Fog Setting Medium
    Fog Override Enabled
    Open Games 1 [View]
     
    Cards
    Tower 1
    Tower 2
    Tower 3
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Red 5 Default
    2 Green 5 Default
    3 Blue 5 Default
    4 Black 5 Default
    5 Orange 5 Default
    6 Purple 5 Default
    7 Cyan 5 Default
    8 Lime 5 Default
    9 Pink 5 Default
    10 Yellow 5 Default
    11 Brown 5 Default
    12 Violet 5 Default
    13 SkyBlue 5 Default
    14 Thingol 5 Default

    Board Description

    The Two Towers

    Medium

    Description:

    In a land long lost, in a time long ago, there lived 2 ancient wizards of incredible power. Once friends, they became envious of eachother's towers. Each one sought to mimic the enhancements of the other. Finally, the towers became mirror replicas of eachother and a bridge was built to connect the tower tops. But upon completion, the two wizards disappeared without trace, never to be heard from again. Recently, your group of adventurers stumbled upon the towers. Strangely, after a bit of exploring, each of you feel compelled to take the towers as your own.

    wiki page

    http://www.wargear.net/wiki/doku.php?id=boards:the_two_towers:the_two_towers

    Bonuses:

  • front entrance +1
  • lower level +5
  • 2nd level +10
  • 3rd level +5
  • 4th level +5
  • 5th level (top) +3 (+10 for both)
  • top & bottom of stairwell +1
  • consecutive level bonus +2
  • bonus per each 2 territories (5 min)
  • Modifiers:

  • d6 vs d7 going upstairs
  • d9 vs d8 going downstairs
  • attacking across tower bridge d6 vs d7
  • Rules:

  • return to place from attack ON
  • return to attack from fortify ON
  • transfer to any connected (2)
  • allowable reserves of 10
  • 10 unit elimination bonus
  • Card set are a static 7
  • tower tops are limited to 10 units max and can view all 4th level spots in it's tower and connect via a bridge.
  • The 2 front entrances on the basement level connect to each other.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOn
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed6
    Card values7,7,7,7,7,7,7,7,7,7,7
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:4

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned2
    Minimum bonus units per turn5
    Elimination bonus10
    Capturing of reserves on eliminationOn
    Maximum reserve units10
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory4
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 110
    Continents 37
    Advanced Features Border Modifiers
    View Only Borders
    One-way Borders
     
    Board Settings
    Gameplay Turn Based
    Available Players
    4 5 6 7
    8
    Card Sets Worth 7,7,7,7,7,7,7
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Enabled
    Fog Setting Medium
    Fog Override Enabled
    Open Games 1 [View]
     
    Cards
    Tower 1
    Tower 2
    Tower 3
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Red 5 Default
    2 Green 5 Default
    3 Blue 5 Default
    4 Black 5 Default
    5 Orange 5 Default
    6 Purple 5 Default
    7 Cyan 5 Default
    8 Lime 5 Default
    9 Pink 5 Default
    10 Yellow 5 Default
    11 Brown 5 Default
    12 Violet 5 Default
    13 SkyBlue 5 Default
    14 Thingol 5 Default

    Board Description

    The Two Towers

    Slower Speed

    Description:

    In a land long lost, in a time long ago, there lived 2 ancient wizards of incredible power. Once friends, they became envious of eachother's towers. Each one sought to mimic the enhancements of the other. Finally, the towers became mirror replicas of eachother and a bridge was built to connect the tower tops. But upon completion, the two wizards disappeared without trace, never to be heard from again. Recently, your group of adventurers stumbled upon the towers. Strangely, after a bit of exploring, each of you feel compelled to take the towers as your own.

    wiki page

    http://www.wargear.net/wiki/doku.php?id=boards:the_two_towers:the_two_towers

    Bonuses:

  • front entrance +1
  • lower level +5
  • 2nd level +10
  • 3rd level +5
  • 4th level +5
  • 5th level (top) +3 (+10 for both)
  • top & bottom of stairwell +1
  • consecutive level bonus +2
  • bonus per each 2 territories (5 min)
  • Modifiers:

  • d6 vs d7 going upstairs
  • d9 vs d8 going downstairs
  • attacking across tower bridge d6 vs d7
  • Rules:

  • return to place from attack ON
  • return to attack from fortify OFF
  • transfer to adjacent (4)
  • allowable reserves 10
  • 10 unit elimination bonus
  • Card set are a static 7
  • tower tops are limited to 10 units max and can view all 4th level spots in it's tower and connect via a bridge.
  • The 2 front entrances on the basement level connect to each other.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed4
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOn
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed6
    Card values7,7,7,7,7,7,7,7,7,7,7
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:4

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned2
    Minimum bonus units per turn5
    Elimination bonus10
    Capturing of reserves on eliminationOn
    Maximum reserve units10
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory4
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 138
    Continents 34
    Advanced Features Border Modifiers
    View Only Borders
    One-way Borders
     
    Board Settings
    Gameplay Turn Based
    Available Players
    5 6 7 8
    Card Sets Worth 7,7,7,7,7,7,7
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Enabled
    Fog Setting Medium
    Fog Override Enabled
    Open Games 0
     
    Cards
    Tower 1
    Tower 2
    Tower 3
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Red 5 Default
    2 Green 5 Default
    3 Blue 5 Default
    4 Black 5 Default
    5 Orange 5 Default
    6 Purple 5 Default
    7 Deep Green 5 Default
    8 Lime 5 Default
    9 Pink 5 Default
    10 Yellow 5 Default
    11 Brown 5 Default
    12 Violet 5 Default
    13 SkyBlue 5 Default
    14 Thingol 5 Default

    Board Description

    Three Towers

    Description:

    In a land long lost, in a time long ago, there lived 2 ancient wizards of incredible power. Once friends, they became envious of eachother's towers. Each one sought to mimic the enhancements of the other. Finally, the towers became mirror replicas of eachother and a bridge was built to connect the tower tops. But upon completion, the two wizards disappeared without trace, never to be heard from again.

    Now, the 3 descendants of these wizards, conjurers in their own right and sadistic in nature, having grown up without their fathers with only their works to study, have recently constructed a triumvirate of towers, deathtraps each 4 levels high and connected only via their tower tops, and have invited adventurers from all around to explore them for the treasures within.

    Bonuses:

  • lower level +10
  • 2nd level +5
  • 3rd level +5
  • 4th level (top) +3 (+12 for both)
  • top & bottom of stairwell +1
  • consecutive level bonus +2
  • bonus per each 2 territories (5 min)
  • Modifiers:

  • d6 vs d7 going upstairs
  • d9 vs d8 going downstairs
  • attacking across tower bridge d6 vs d7
  • Rules:

  • return to place from attack ON
  • return to attack from fortify ON
  • transfer to any connected (3)
  • unlimited reserves
  • 12 unit elimination bonus
  • Card set are a static 7
  • tower tops are limited to 10 units max and can view all 3rd level spots in it's tower and connect via a bridge to other tower tops.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOn
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed3
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralNever
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOn
    Team Unit TransferOn
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed6
    Card values7,7,7,7,7,7,7,7,7,7,7
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:4

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned2
    Minimum bonus units per turn5
    Elimination bonus12
    Capturing of reserves on eliminationOn
    Maximum reserve unitsUnlimited
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone