184 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 8.74 out of 10 [43 ratings]
  • Difficulty: Advanced
  • Created Date: 22nd Mar 2010
  • Release Date: 25th Jan 2010
  • Games Played: 3,508

Design Information
Territories 35
Continents 0
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2
Card Sets Worth Off
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities On
Teamplay Disabled
Fog Setting Light
Fog Override Disabled
Open Games 0
 
Cards
Spy
vs
Spy!
Wild
Seat Color Starting Cards Starting Bonus Win Condition
1 Black Default
2 White Default

Board Description

Spy vs Spy

The territory each player begins with is that player's capital. If that player loses that territory, that player loses the game.

There are no continents. The territory bonus is +1 unit/5 territories.

Abandon is on, and empty territories remain player owned.

Player 1 begins with 2 units and none to place.

Player 2 begins with 3 units and none to place.

There are 2 attacks per turn, and 1 fortify to any owned territory.

The dice are set at 5v8, but attacking a players capital is 5v5.

You may return to attack from fortification.

Cards are not used.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowed2
Number of fortifies allowed1
Multiple attacksOn
Allow fortificationOwned
Allow abandonment of territoriesOn
Abandoned territories revert to neutralNever
Fog typeLight
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOff
Card CaptureOn
Maximum number of cards allowed5
Card values
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn0
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice5
Number of sides on Defender's Dice8

Initial Setup

Initial setupSetup based
Lock seat colorsOn
Lock seat orderOn
Lock starting bonus to:Color
Allow seat selectionNone
Capital citiesOn
Capital city captureOn
Capital city unit assimilation %100
Destroy unallocated CapitalsOn
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone