205 Open Daily games
4 Open Realtime games
  • Rating:
  • Rating Score: 7.75 out of 10 [16 ratings]
  • Difficulty: Intermediate
  • Created Date: 7th Dec 2009
  • Release Date: 12th Jan 2010
  • Games Played: 179

Design Information
Territories 80
Continents 66
Advanced Features
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Yellow Default
2 Orange Default
3 Brown Default
4 Green Default
5 Lime Default
6 Navy Default
7 Blue Default
8 Purple Default
9 Red Default
10 Pink Default
11 White Default
12 Grey Default
13 Black Default

Board Description

Road Warrior! by Cramchakle

Take to the roads, and conquer the mad continent.

  • The open road is a dangerous place. If your troops are caught out in the open, gangs of robbers and marauders will deplete your supplies and cost you 3 bonus troops per turn. (You can never receive less than 3 per turn, though)
  • You can make your roads safe, and a great source of supplies by clearing the adjacent land of enemies. A secure road grants a bonus equal to the number of land territories surrounding it.*
  • Vehicles grant a bonus of 2. They do not factor into the Open/Secure Road bonus structure.
  • Vehicles can only attack to and from roads.
  • 2 Transfers per turn, but no switching. You can transfer to any connected territory, and it counts as a single transfer.
  • *The Secure Road Bonus provides a NET bonus equal to the number of land territories surrounding it. The bonus will be displayed as a value equal to the number of land territories+3. The additional 3 armies are to offset the -3 incurred by the Open Road Penalty. The Open Road Penalty continents cannot be removed from your possession, so they are mathematically zeroed out.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeNone
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOn
    Team Unit TransferOn
    Team Factory ProductionOff


    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,6,8,10,12,14,16,18,20,22,24
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign FactoriesOff
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone