208 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 4.0
  • Designer: Ozyman
  • Rating:
  • Rating Score: 8.29 out of 10 [21 ratings]
  • Difficulty: Beginner
  • Created Date: 9th Sep 2017
  • Release Date: 19th Jun 2011
  • Games Played: 1,218

Design Information
Territories 144
Continents 84
Advanced Features
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth 6,8,10,12,14,16,18
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
0 Default

Board Description

Welcome to the *new* and *improved* version of this map.

For the full details, please visit the wiki page:

http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes

Map Style

Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes.

Line of Sight

Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Reserve

An unlimited number of units can be held in reserve.

Phase Transitions

You can return to Attack from Fortify, but not from Attack back to Placement.

Board Development

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values6,8,10,12,14,16,18,20,22,24,26
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:9

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus12
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 144
Continents 69
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth 6,8,10,12,14,16,18
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Disabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
0 Default

Board Description

Welcome to the *new* and *improved* version of this map.

For the full details, please visit the wiki page:

http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes

Map Style

Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes.

Line of Sight

Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Reserve

An unlimited number of units can be held in reserve.

Phase Transitions

You can return to Attack from Fortify, but not from Attack back to Placement.

Board Development

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values6,8,10,12,14,16,18,20,22,24,26
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:9

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus12
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 144
Continents 78
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6
Card Sets Worth 6,8,10,12,14,16,18
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Disabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
0 Default

Board Description

Welcome to the *new* and *improved* version of this map.

For the full details, please visit the wiki page:

http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes

Map Style

Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes.

Line of Sight

Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Reserve

An unlimited number of units can be held in reserve.

Phase Transitions

You can return to Attack from Fortify, but not from Attack back to Placement.

Board Development

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed4
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values6,8,10,12,14,16,18,20,22,24,26
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:9

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus12
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 256
Continents 135
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
Card Sets Worth 9,10,11,12,13,14,15
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 1 [View]
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
0 Default

Board Description

Welcome to the *new* and *improved* version of this map.

For the full details, please visit the wiki page:

http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes

Map Style

Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes.

Line of Sight

Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Reserve

An unlimited number of units can be held in reserve.

Phase Transitions

You can return to Attack from Fortify, but not from Attack back to Placement.

Board Development

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values9,10,11,12,13,14,15,16,17,18,19
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:9

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus16
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 256
Continents 146
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
Card Sets Worth 9,10,11,12,13,14,15
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Disabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
0 Default

Board Description

Welcome to the *new* and *improved* version of this map.

For the full details, please visit the wiki page:

http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes

Map Style

Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes.

Line of Sight

Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Reserve

An unlimited number of units can be held in reserve.

Phase Transitions

You can return to Attack from Fortify, but not from Attack back to Placement.

Board Development

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed5
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed7
Card values9,10,11,12,13,14,15,16,17,18,19
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:9

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus16
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 480
Continents 257
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
11 12 13 14
Card Sets Worth 14,15,16,17,18,19,20
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
0 Default

Board Description

Welcome to the *new* and *improved* version of this map.

For the full details, please visit the wiki page:

http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes

Map Style

Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes.

Line of Sight

Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Reserve

An unlimited number of units can be held in reserve.

Phase Transitions

You can return to Attack from Fortify, but not from Attack back to Placement.

Board Development

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed6
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed8
Card values14,15,16,17,18,19,20,21,22,23,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:9

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus22
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 480
Continents 268
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
11 12 13 14
Card Sets Worth 14,15,16,17,18,19,20
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Disabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
0 Default

Board Description

Welcome to the *new* and *improved* version of this map.

For the full details, please visit the wiki page:

http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes

Map Style

Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes.

Line of Sight

Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Reserve

An unlimited number of units can be held in reserve.

Phase Transitions

You can return to Attack from Fortify, but not from Attack back to Placement.

Board Development

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed6
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed8
Card values14,15,16,17,18,19,20,21,22,23,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:9

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus22
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 720
Continents 396
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
11 12 13 14
15 16
Card Sets Worth 20,21,22,23,24,25,26
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Disabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
0 Default

Board Description

Welcome to the *new* and *improved* version of this map.

For the full details, please visit the wiki page:

http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes

Map Style

Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes.

Line of Sight

Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Reserve

An unlimited number of units can be held in reserve.

Phase Transitions

You can return to Attack from Fortify, but not from Attack back to Placement.

Board Development

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed8
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed9
Card values20,21,22,23,24,25,26,27,28,29,30
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:9

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus27
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 720
Continents 392
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
11 12 13 14
15 16
Card Sets Worth 20,21,22,23,24,25,26
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
0 Default

Board Description

Welcome to the *new* and *improved* version of this map.

For the full details, please visit the wiki page:

http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes

Map Style

Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes.

Line of Sight

Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Reserve

An unlimited number of units can be held in reserve.

Phase Transitions

You can return to Attack from Fortify, but not from Attack back to Placement.

Board Development

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed8
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed9
Card values20,21,22,23,24,25,26,27,28,29,30
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:9

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus27
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 64
Continents 36
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
0 Default

Board Description

Welcome to the *new* and *improved* version of this map.

For the full details, please visit the wiki page:

http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes

Map Style

Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes.

Line of Sight

Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Reserve

An unlimited number of units can be held in reserve.

Phase Transitions

You can return to Attack from Fortify, but not from Attack back to Placement.

Board Development

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:9

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus8
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 64
Continents 40
Advanced Features View Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Disabled
Open Games 0
 
Cards
Labyrinth
Brick
Green
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
0 Default

Board Description

Welcome to the *new* and *improved* version of this map.

For the full details, please visit the wiki page:

http://www.wargear.net/wiki/doku.php?id=boards:random_mazes:random_mazes

Map Style

Maps come in 3 varities. "Open" will have lots of ways to move between two points. "Constricted" has lots of dead ends and large areas that can be defended from a single point. The default style sits in between these two etremes.

Line of Sight

Some scenarios are designated "Line of Sight". These add vision borders, but are locked to Medium Fog.

Continents

Every row and column of contigous squares forms a continent. Continents give a bonus equal to their length/2 rounded down.

Reserve

An unlimited number of units can be held in reserve.

Phase Transitions

You can return to Attack from Fortify, but not from Attack back to Placement.

Board Development

This board was programmatically generated in python. The board size and some maze parameters are set. Then the maze is drawn randomly based upon the parameters given. Finally XML and PNG files are created.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingNo
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed6
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:9

Bonuses, Limits and Dice

Grant 1 unit per x territories owned6
Minimum bonus units per turn4
Elimination bonus8
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone