179 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 6.0
  • Designer: M57
  • Rating:
  • Rating Score: 8.30 out of 10 [10 ratings]
  • Difficulty: Intermediate
  • Created Date: 3rd Sep 2017
  • Release Date: 10th Apr 2014
  • Games Played: 637

Design Information
Territories 85
Continents 14
Advanced Features Factories
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8 9 10 11
12 13 14 15
16
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 1
2 Green 2
3 Blue 3
4 Almost Black Default
5 Orange Default
6 Purple Default
7 White Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

This is the BASIC game: It has no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible.

Doppelganger: Ownership of a Territories engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.

Wormhole: Similar to Doppelganger (see above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 85
Continents 14
Advanced Features Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 1
2 Green 2
3 Blue 3
4 Almost Black Default
5 Orange Default
6 Purple Default
7 Light Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

This is the BASIC game: It has no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

Beam me Up: YYou can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible.

Doppelganger: Ownership of a Territories engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.

Wormhole: Similar to Doppelganger (see above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 85
Continents 14
Advanced Features Factories
Fortify Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
4 5 6 7
8 9 10 11
12 13 14 15
16
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
A
B
C
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 1
2 Green 2
3 Blue 3
4 Almost Black Default
5 Orange Default
6 Purple Default
7 White Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game.

Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

In this scenario: Beam me Over, you can "teleport" across the universe to 'opposite' territories. Special Heisenberg compensating fortify-only borders make it possible.

Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.

Wormhole: Similar to Doppelganger (see above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 85
Continents 14
Advanced Features Factories
Fortify Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
2 3
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
A
B
C
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 1
2 Green 2
3 Blue 3
4 Almost Black Default
5 Orange Default
6 Purple Default
7 White Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

In this scenario: Beam me Over, you can "teleport" across the universe to 'opposite' territories. Special Heisenberg compensating fortify-only borders make it possible.

Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.

Wormhole: Similar to Doppelganger (see above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,6,8,10,12,14,16,18,20,22,24
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned4
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 85
Continents 98
Advanced Features Factories
Fortify Only Borders
 
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9 10
11 12 13 14
15 16
Card Sets Worth 4,6,8,10,12,14,16
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Troops
Tanks
Planes
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red 1
2 Green 2
3 Blue 3
4 Almost Black Default
5 Orange Default
6 Purple Default
7 White Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

Scenarios

  • Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.
  • Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible.
  • This scenario is Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless which side of the board the target territory is on.
  • Wormhole: Similar to the above except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.
  • Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,6,8,10,12,14,16,18,20,22,24
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Seat
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 85
    Continents 98
    Advanced Features Factories
    Fortify Only Borders
     
    Board Settings
    Gameplay Turn Based
    Available Players
    2
    Card Sets Worth 4,6,8,10,12,14,16
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Enabled
    Fog Setting Medium
    Fog Override Enabled
    Open Games 0
     
    Cards
    Troops
    Tanks
    Planes
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Red 2
    2 Green 3
    3 Blue Default
    4 Almost Black Default
    5 Orange Default
    6 Purple Default
    7 White Default
    8 Cyan Default
    9 Lime Default
    10 Pink Default
    11 Yellow Default
    12 Navy Default
    13 Brown Default
    14 Violet Default
    15 Khaki Default
    16 SkyBlue Default

    Board Description

    You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

    Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

    The two worlds on the map are not connected by any attack borders; however, depending on the scenario, play on one impacts play on the other.

    Scenarios

    Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

    Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible.

    This scenario is Doppelganger: Ownership of a territory engages a factory that puts a unit on its "doppelganger" regardless which side of the board the target territory is on.

    Wormhole: Similar to the above except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

    Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,6,8,10,12,14,16,18,20,22,24
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned4
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Seat
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countLow
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 85
    Continents 98
    Advanced Features Factories
    Fortify Only Borders
     
    Board Settings
    Gameplay Turn Based
    Available Players
    3 4 5 6
    7 8 9 10
    11 12 13 14
    15 16
    Card Sets Worth 4,6,8,10,12,14,16
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Enabled
    Fog Setting Medium
    Fog Override Enabled
    Open Games 0
     
    Cards
    Troops
    Tanks
    Planes
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Red 1
    2 Green 2
    3 Blue 3
    4 Almost Black Default
    5 Orange Default
    6 Purple Default
    7 White Default
    8 Cyan Default
    9 Lime Default
    10 Pink Default
    11 Yellow Default
    12 Navy Default
    13 Brown Default
    14 Violet Default
    15 Khaki Default
    16 SkyBlue Default

    Board Description

    You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

    Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

    The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

    Scenarios

    Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

    Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible.

    Doppelganger: Ownership of a Territories engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.

    This scenario is Wormhole: It is similar to Doppelganger (above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

    Erratta and teeny tiny fine print: There are custom starting bonues that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,6,8,10,12,14,16,18,20,22,24
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned3
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Seat
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone

    Design Information
    Territories 85
    Continents 98
    Advanced Features Factories
    Fortify Only Borders
     
    Board Settings
    Gameplay Turn Based
    Available Players
    2
    Card Sets Worth 4,6,8,10,12,14,16
    Territory Selection Automatic
    Unit Placement Automatic
    Starting Setup Scenario based
    Capital Cities Off
    Teamplay Enabled
    Fog Setting Medium
    Fog Override Enabled
    Open Games 0
     
    Cards
    Troops
    Tanks
    Planes
    Wild
    Seat Color Team Starting Cards Starting Bonus Win Condition
    1 Red 1
    2 Green 2
    3 Blue 3
    4 Almost Black Default
    5 Orange Default
    6 Purple Default
    7 White Default
    8 Cyan Default
    9 Lime Default
    10 Pink Default
    11 Yellow Default
    12 Navy Default
    13 Brown Default
    14 Violet Default
    15 Khaki Default
    16 SkyBlue Default

    Board Description

    You always knew there were multiple universes out there, right? Now you can prove it by playing one game in two places at the same time.

    Win Condition: Capture all of the territories on JUST ONE map to win the game. Note: Once you have accomplished this, the game will not end until AFTER your placement phase on your next turn.

    The two worlds on the map are not connected by any attack boarders; however, depending on the scenario, play on one impacts play on the other.

    Scenarios

    Basic: This is the basic game with no extra rules. Einstein felt there is no such thing as entanglement. Play on one world is in no way connected to play on the other.

    Beam me Up: You can "teleport" across the universe to "the same" territories. Special Heisenberg compensating fortiy-only borders make it possible.

    Doppelganger: Ownership of a Territories engages a factory that puts a unit on its "doppelganger" regardless of who owns the doppelganger.

    This scenario is Wormhole: It is similar to Doppelganger (above) except that while ownership of an upper map territory puts an army on it's doppelganger, the opposite holds true for having ownership of a lower map territory, where it subtracts one army from its upper doppelganger territory.

    Special Notes for this version. Unlike the other Factory Driven Scenarios, and because this is a two-player version, Neutral territories ARE ALSO affected by the 'factory' placement of units. This better balances the board by making the Neutral stacks at the top of the board smaller, and the stacks at the bottom of the board larger. I will consider turning off the factories that put units on the Lower Board neutrals if over tim, people seem to think this is a good idea, but Dev play suggests that this helps the two boards play evenly.

    Other erratta and teeny tiny fine print: There are custom starting bonuses that affect the first two players on most scenarios, giving them less units to place on the first round only ..so as to mitigate the advanatage early players typically enjoy.

    Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOff
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationBordered
    Allow abandonment of territoriesOff
    Abandoned territories revert to neutralImmediately
    Fog typeMedium
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,6,8,10,12,14,16,18,20,22,24
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned4
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice6
    Number of sides on Defender's Dice6

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Seat
    Allow seat selectionNone
    Number of units per Territory3
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countLow
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone