178 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 6.50 out of 10 [2 ratings]
  • Difficulty: Intermediate
  • Created Date: 3rd Sep 2010
  • Release Date: 28th Aug 2013
  • Games Played: 24

Design Information
Territories 107
Continents 77
Advanced Features Fortify Only Borders
Attack Only Borders
One-way Borders
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Light
Fog Override Enabled
Open Games 0
 
Cards
Love
Hate
Fun
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Blue Default Default
2 Orange Default Default
3 Red Default Default
4 Yellow Default Default
5 Green Default Default
6 Cyan Default Default
7 Purple Default Default
8 Pink Default Default

Board Description

"The Enrichment Center is committed to the well being of all participants. Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all."

-- Out of Character Explanation --

  • The map is a bird's-eye view of 5 rooms.
  • The square territories are floor tiles.
  • Each floor tile you own represents a place that you are "standing" in the room.
  • The walls are walls.
  • The blue, shiny circles are windows looking from one room to the next.
  • The green acidy looking water is an obstacle with no affect besides blocking your way.
  • The boxes with hearts in them are "Companion Cubes."
  • The floor tiles immediately next to the Companion Cubes are +1 bonus each, self-generating.
  • While you are 'standing' in a room, you are holding a Aperture Science Handheld Portal Device. Think of it as a 'gun.'
  • You can use the portal gun to 'shoot' the walls (not the floors) via 1-way attack only borders. When you take possession of a wall space, you have created one opening of a 'portal.'
  • All the portals are connected via Transfer Only borders.
  • You can transfer to any connected territory.
  • You get two transfers per turn.
  • You may return to attack after transferring.
  • Putting the last few points together means that you can create one end of a portal on a wall in one room, and the other end of a portal on a wall in another room, and transfer armies "through the portal" from one room to another.
  • You can shoot your portal gun only in Up, Down, Left, Right straight lines.
  • You can shoot your portal gun through the windows to distant walls.
  • You can shoot your portal gun over the watery obstacle.
  • You can NOT shoot your portal gun past or through a Companion Cube.
  • YOU CAN ONLY TRANSFER THROUGH A PORTAL IF YOU HAVE THE FLOOR SPACE NEXT TO BOTH ENDS. ie - no jumping halfway across the room.
  • Portals are unstable. Any units left in a portal will be lost at the start of your next turn.
  • Gameplay Settings

    Gameplay TypeTurn Based
    Return to unit placement from attackOff
    Return to attack after fortifyOn
    Number of attacks allowedUnlimited
    Number of fortifies allowed2
    Multiple attacksOn
    Allow fortificationConnected
    Allow abandonment of territoriesOn
    Abandoned territories revert to neutralEnd of Turn
    Fog typeLight
    Allow override of fog settingYes
    Game historyShow

    Team Settings

    Teamplay EnabledYes
    Team VisionOn
    Team Unit PlacementOff
    Team Unit TransferOff
    Team Factory ProductionOff

    Cards

    CardsOn
    Card CaptureOn
    Maximum number of cards allowed5
    Card values4,5,6,7,8,9,10,11,12,13,14
    Must capture non-empty territory to earn cardOn
    Card deckA:18 B:18 C:18 W:2

    Bonuses, Limits and Dice

    Grant 1 unit per x territories owned2
    Minimum bonus units per turn3
    Elimination bonus0
    Capturing of reserves on eliminationOn
    Maximum reserve units0
    Maximum units per territoryUnlimited
    Auto Assign Factories
    Number of sides on Attacker's Dice5
    Number of sides on Defender's Dice5

    Initial Setup

    Initial setupSetup based
    Lock seat colorsOff
    Lock seat orderOff
    Lock starting bonus to:Color
    Allow seat selectionNone
    Number of units per Territory4
    Territory selectionAutomatic
    Unit placementAutomatic
    Neutral countNone
    Neutral Factories
    Use team names defined in ColorsOff
    Allow players to choose seats / teamsNone