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Rating: 6.75 out of 10 based on 4 ratings

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Ratings

7 Feb 2014
Reviewed by collider  Average
I like the idea.
But: What I really dislike is, that it's not very clear, at which point the ball will score. It looks like the ball will have to touch the paddle (as if it was attacking it) - but as far as I can now tell you already score before that.

Little design idea: maybe it could be closer to the original pong - or like a table tennis board.
#4 of 4
14 Aug 2013
Reviewed by Sff75  Average
Quite slow, and dont know why I lose :)
#3 of 4
26 Dec 2011
Reviewed by M57  Good
Pong is a "Tour de force" effort by Ed that gives us all a taste of how the WarGear designer tools can be used to create a game that has absolutely nothing to do with Risk. There are no dice. You move your paddle to "influence" the motion of the ball on the "screen", and then use the same paddle to guess the final location of the your opponent's ball as it moves towards your side of the screen.

This is cutting-edge design stuff. Ed has created a board that uses a sophisticated virtual mechanism comprised of thousands of "factories" that enable game-play. There's even a virtual scoreboard that is driven by a brilliantly conceived factory chain-reaction.

Pong may be a master-class for designers, but it is only a curiosity for players. To be fair, It may seem like a pure guessing game, but inferential reasoning can increase your chances of guessing right. Nevertheless, for better or worse, the resulting game is slow-moving. For this reason, I recommend the game to 3 points ..not 5.
#2 of 4
2 Aug 2011
Reviewed by Jigler  Great
This board is genesis. It pushes the limits of the board designer farther than most of us thought possible. Absolutely fantastic design. There are bugs occasionally, but I don't think this is Ed's fault.

As far a gameplay, it's fun. It is a psychological guessing game once you get the hang of it. Can you predict your opponents move? or will you play right into his hands? This is a great board.
#1 of 4