The graphics are nice, but the gameplay is a little too luck based in the early turns. In the end the game can stall because of the border modified dice.
A beautiful looking map, but the gameplay really hinges on lucky starting position. If you start off near the shorter pipes, you can secure enough bonus to take the longer ones, and then you can really start stacking on the defensive bonus places, and then no one can break your bonuses.
If there was a way to sub-divide the larger pipes into smaller bonuses with continent bonuses of having the whole thing, it might even out the starting position disadvantage. i think the concept of this board is really solid though.
I love the look of the board, but the gameplay seems to be too turtling-prone for my taste -- the 6v8 border mods from character to character really encourage very slow arms races, especially with the low cycling cards, in my experience.
big fan of the concept and look. superb graphics. Characters are cool to have. Clear instructions, not too crazy or anything. Game can be determined pretty quickly, but i still like it alot. Great job!
I'm a big fan of the board, the graphics, and the gameplay.
That being said, I have 1 question and 1 suggestion:
My question: (as stated by MilesTeg) Why do some pipes have neutral units and others are empty? Seems to allow for unfair starting positions.
My suggestion: I think modifying the card bonus distribution could help fix the issue when a great starting position gives one player a position that is almost impossible to defeat.
I'm confused by the fact that some pipes have neutral units in them and others don't. Played on this a few times, can't say I'm really all that into it.
Disclaimer: I have to admit that there are a number of things about this map that are just not my cup of tea. For instance, tubes full of adjacent choke-points (I don't like Antastic or Crossword puzzle-like boards either), and a theme that that I don't relate to well to (I just never understood the fascination people have with that kooky pixelated Mario image).
All that said, the board is well executed, the colors are crisp, and gameplay looks to be very well-balanced.
I feel as if I've reviewed this map a thousand times because I speak so highly of it (also because I think I have because they keep going away for some reason).
This map is great looking and plays even better. The use of the defense modifiers along with the fortify to any connecting allows for great choke points and strategic gameplay. The addition of limiting to just 1 fortify makes me angry when I am playing but only because something so simple makes helps this map stand out even more.
Toaster makes maps that are above and beyond standard play and not because of their trickery or gimmicks (like some people) but because they are planned out for a thoughtful game.
Cute board with some good strategies that can be played. Seems like it is more fun with more players and I have had some great games on the board. There does seem to be the problem that once a player secures a strong position, then it is hard for anyone to stop them and the game can drag.
Crisp graphics with some cool gameplay! Something in the gameplay still seems a bit lacking (like the game is over too early or over long before it actually finishes), but a good map, definitely give it a shot.