203 Open Daily games
3 Open Realtime games
  • Rating:
  • Rating Score: 6.25 out of 10 [8 ratings]
  • Difficulty: Beginner
  • Created Date: 17th Feb 2013
  • Release Date: 28th May 2013
  • Games Played: 281

Design Information
Territories 67
Continents 17
Advanced Features Border Modifiers
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Persian Empire Default Default
2 Abyssid Caliphate Default Default
3 Ummayad Caliphate Default Default
4 Islamic Empire Default Default
5 Israelites Default Default
6 Chinese Empire Default Default
7 Moroccon Empire Default Default
8 Mali Empire Default Default
9 Mughal Empire Default Default
10 Mongol Hordes Default Default
11 Ottoman Empire Default Default
12 Al Qaida Default Default
13 Soviet Communists Default Default
14 Axis Iraq Default Default
15 Somalian Pirates Default Default
16 British Empire Default Default
17 American Military Default Default

Board Description

The Middle East

This diverse desert land spanning 3 continents were the birthplaces of some of the Greatest Civilizations to have ever of Conquered the Earth. And there is room for only one more.

The Basic Continent Grab type map. Continent Bonuses are shown as numbers with the corresponding colors while supercontinent bonuses are shown in the mini-map. Small Water Channels and Canal's are crossable. The Sought After lands of Cyprus and China give 1 troop bonus, have 10 troop limit and have +2 Defense.


Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve units20
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countLow
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone