177 Open Daily games
0 Open Realtime games
  • Status: Live
  • Version: 7.0
  • Designer: Kjeld
  • Rating:
  • Rating Score: 7.79 out of 10 [29 ratings]
  • Difficulty: Beginner
  • Created Date: 21st Oct 2015
  • Release Date: 18th Mar 2010
  • Games Played: 473

Design Information
Territories 56
Continents 12
Advanced Features Border Modifiers
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 0
 
Cards
Dwarven Ring
Elven Ring
Ring of Men
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Ents Default Default
2 Elves Default Default
3 Uruk Hai Default Default
4 Southrons Default Default
5 Rangers of the North Default Default
6 Nazgul Default Default
7 Orcs Default Default
8 Easterlings Default Default
9 Men of Gondor Default Default
10 Rohirrim Default Default
11 Dwarves Default Default
12 Hobbits Default Default

Board Description

Lord of the Gears

The many races inhabiting the lands of J.R.R. Tolkein's Middle Earth* have finally had it up to their ears (pointed, hairy, or flat) with each other, and are going to battle it out until only one is left.

Gameplay Notes:

Icons represent the strongholds for various races of Middle Earth. Each stronghold defends with d8, but may only hold 15 units. All other borders are default (d6).

Fortifies: 3 per turn

Card scale: 4,5,6,7,8,9,10,11,12,14,16,18,20,...

*Note: The fantasy world of Middle Earth is under Copyright Protection by its respective owners (Tolkein Estate). All credit for related theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.com. Please support the official owners.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,14,16
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn3
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory4
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 56
Continents 23
Advanced Features Border Modifiers
Factories
 
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8 9
Card Sets Worth 5,6,7,8,9,10,11
Territory Selection Simultaneous
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Dwarven Ring
Elven Ring
Ring of Men
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Ents Default Default
2 Elves Default Default
3 Uruk Hai Default Default
4 Southrons Default Default
5 Rangers of the North Default Default
6 Nazgul Default Default
7 Orcs Default Default
8 Easterlings Default Default
9 Men of Gondor Default Default
10 Rohirrim Default Default
11 Dwarves Default Default
12 Hobbits Default Default

Board Description

Lord of the Gears: Enhanced

The many races inhabiting the lands of J.R.R. Tolkein's Middle Earth* have finally had it up to their ears (pointed, hairy, or flat) with each other, and are going to battle it out until only one is left.

Gameplay Notes for Enchanced scenario:

Icons represent the strongholds for various races of Middle Earth. Each stronghold has a defensive (6 v 8 dice) and an offensive (7 v 6 dice) advantage. Strongholds also grant a +2 factory bonus on self per turn, but have a maximum unit count of 25.

Fortifies: Two fortifies per turn are allowed to any connected territory, and players are allowed to return to attack after fortifying.

Card scale: 5,6,7,...15,18,21,...

*Note: The fantasy world of Middle Earth is under Copyright Protection by its respective owners (Tolkein Estate). All credit for related theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.com. Please support the official owners.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed2
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,6,7,8,9,10,11,12,13,14,15
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn2
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory4
Territory selectionSimultaneous
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone

Design Information
Territories 56
Continents 23
Advanced Features Border Modifiers
Factories
 
Board Settings
Gameplay
Available Players
2 3 4 5
6 7 8 9
Card Sets Worth 5,5,5,5,5,5,5
Territory Selection Simultaneous
Unit Placement Simultaneous
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting Medium
Fog Override Enabled
Open Games 0
 
Cards
Dwarven Ring
Elven Ring
Ring of Men
Wild
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Ents Default Default
2 Elves Default Default
3 Uruk Hai Default Default
4 Southrons Default Default
5 Rangers of the North Default Default
6 Nazgul Default Default
7 Orcs Default Default
8 Easterlings Default Default
9 Men of Gondor Default Default
10 Rohirrim Default Default
11 Dwarves Default Default
12 Hobbits Default Default

Board Description

Lord of the SimulGears

The many races inhabiting the lands of J.R.R. Tolkein's Middle Earth* have finally had it up to their ears (pointed, hairy, or flat) with each other, and are going to battle it out until only one is left.

Gameplay Notes for Simulord scenario:

Icons represent the strongholds for various races of Middle Earth. Each stronghold has a defensive (55% v 85%) and an offensive (70% v 70%) advantage. Strongholds also grant a +2 factory bonus on self per turn.

All other borders are default (60% v 75%), and fatigue sets in at -5% attack value every 10 orders.

Card scale: 5,5,5,5,5...

*Note: The fantasy world of Middle Earth is under Copyright Protection by its respective owners (Tolkein Estate). All credit for related theme, setting, and character go to these individuals. This board is strictly released only for fair use on WarGear.com. Please support the official owners.

Gameplay Settings

Gameplay TypeSimulGear
Allow reinforcement moves before attack moves5
Allow reinforced units to attack in the same roundOff
Allow order overloadingOff
Allow unit pumpingOn
Maximum number of orders allowed per turnUnlimited
Turn OrderLeast territories owned goes first
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeMedium
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOn
Team Factory ProductionOff

Cards

CardsOn
Card CaptureOn
Maximum number of cards allowed5
Card values5,5,5,5,5,5,5,5,5,5,5
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned2
Minimum bonus units per turn2
Elimination bonus10
Capturing of reserves on eliminationOn
Maximum reserve unitsUnlimited
Maximum units per territoryUnlimited
Auto Assign Factories
Chance of an attacker killing a defender60
Chance of a defender killing an attacker75
Fatigue: Chance of Attack success drops by5% per 10 turns

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionSimultaneous
Unit placementSimultaneous
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone