A premise from a chess board, add a few dice and some imagination and it equals fun. I've enjoyed the 2 player version in a tournament setting. I need to play it more and try the other scenarios.
Very good board. I read the 2 player scenario favours the first player, but all three games I've played so far were won by the 2nd player so it can't be that bad.
I don't play 3 player games regularly, and the 2 player scenario heavily favors the first player, but the multi-player game is a lot of fun, +1 to everything else Bex said about board.
I love this board, both the stripes and 3-player 8x8 variants. It's a clever idea and the strategic options are endless. Still, there is a little room for improvement. On the smaller board, the initial setup can be completely outcome determinative. On the larger board, the tweaks to starting units aren't quite there; many players seem to offer to surrender on the second turn. But once it gets going, it's an absolute joy to play.
I really want to rate this higher because I like the concept quite a bit. In fact I'm surprised it hasn't been done before since it's such a great idea for a board.
My objection basically comes down to the fact that certain squares do not have knights, removing them from the attack sequence and creating dead ends. The challenge to a board like this, in my view, should come down to planning a route to maximize the utility and efficiency of your attacks and fortifies, given the constraint of knight-like movement - but in practice the greatest challenge is not your opponents or your strategy but in navigating the arbitrary path restrictions created by the board design.