|
|
|
|
|
Board DescriptionHexGear The Space Pirates By Kjeld Battle for hex-space in this interplanetary race for the gallaxy! Different continents are marked by height, color and texture. Note: Arrakis (brown, lower-right) is a discontiguous continent, broken by Arrakeen (teal) in the middle. In the Space Pirates scenario, pirate spaces have increased 5-fold, and cover much of the map. They still start off empty and neutral, and are each worth -1 individually. However, if you manage to clamp down on any whole, contiguous area of pirate space, it is worth a positive 2(N-2) bonus, where N is the number of contiguous pirate space territories in that area (anything less than 0 is rounded up to 0). So, for example: 1 space area = -1 * 1 + 0 = -1 2 space area = -1 * 2 + 0 = -2 3 space area = -1 * 3 + 2(3-2) = -1 4 space area = -1 * 4 + 2(4-2) = 0 5 space area = -1 * 5 + 2(5-2) = 1 6 space area = -1 * 6 + 2(6-2) = 2 etc. The Five Foundations each begin the game with 7 neutrals, but each may attack the others and the surrounding hex-space. In addition, they're worth +2 each, and another +2 for each pair you control. Miscellaneous: Card scale: 4,6,8,...50,55,60... Medium fog default Five fortifies, to any connecting territory Return to unit placement from attack Elimination bonus = 10 1 unit for every 5 territories controlled Gameplay Settings
Team Settings
Cards
Bonuses, Limits and Dice
Initial Setup
|