128 Open Daily games
2 Open Realtime games
  • Rating:
  • Rating Score: 7.20 out of 10 [5 ratings]
  • Difficulty: Beginner
  • Created Date: 1st Aug 2016
  • Release Date: 20th Oct 2016
  • Games Played: 36

Design Information
Territories 187
Continents 55
Advanced Features Border Modifiers
Board Settings
Gameplay Turn Based
Available Players
2 3 4 5
6 7 8
Card Sets Worth 4,5,6,7,8,9,10
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Disabled
Fog Setting None
Fog Override Enabled
Open Games 0
Red Fire
Purple Fire
Blue Fire
Seat Color Starting Cards Starting Bonus Win Condition
1 Lucifer 8 Default
2 Beelzebub 9 Default
3 Sathanus 10 Default
4 Abaddon 11 Default
5 Mammon 12 Default
6 Belphegor 12 Default
7 Asmodeus 12 Default
8 Leviathan 12 Default

Board Description

Welcome to the 7 circles of hell.

All players start on the outer ring. The first player has a starting bonus of 8, the second player has a bonus of 9, etc. with a maximum starting bonus of 12.

Ring 1 is the outer ring. Continents on this ring are worth 1 unit per turn. Ring 2 is inside that, and its continents are worth 2 units per turn. The pattern continues until you get to Hell. Hell is a continent that is worth 7 units per turn.

The lines connecting territories indicates further lines of attack and fortification. Each segment wraps back upon itself, so all territories effectively have a neighbor to the left and to the right.

Inner rings have attack/defense advantages against the outer rings. That advantage increases as you get closer to the center. The second ring has a +1 attack/defense advantage to the first ring. The second and third rings have a +2 advantage. The fourth ring has a +3 advantage. The fifth ring and Hell have a +4 advantage.

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOn
Return to attack after fortifyOff
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationConnected
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledNo
Team VisionOn
Team Unit PlacementOff
Team Unit TransferOff
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values4,5,6,7,8,9,10,11,12,13,14
Must capture non-empty territory to earn cardOn
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned5
Minimum bonus units per turn5
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign Factories
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Seat
Allow seat selectionNone
Number of units per Player50
Decrease unit count per player10
Initial unit count minimum20
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone