This board provides a lot of opportunities to build and win from unlike certain boards. The timing of taking out neutrals is important because they can provide a key protection early. Great board.
The neutral armies provide protection for the small continents, while they need to be conquered for the big bonus. Good choices are more important then being lucky early.
Fantastic board. Looks nice, but it's the gameplay that makes this board. Very original but not complicated. Takes a lot of strategy and thought as to where and when to move.
This is one of the few "capture and hold" maps that I really, REALLY like. I think a big part of that is due to the neutral cushions and the deceptive flexibility of being able to transfer mid-attack.
This map is excellent! Lots of territories and flexibility to play with or without fog. The concept of "continents" for this game is unique with having to own the street corners around the city blocks. There are some choke points, but enough access to get around the board to make it hard to defend everything.
This was also the first board I ever played on (way back when on that "other" site) that allows you to switch between attack and transfer, so it has a special place in my heart.
And the cards! I always smile when I see them - perfect homage to the original TV series of Batman.
An interesting map that never fails to make me want to toss over the table and spill all the pieces on the floor. The bonus structure is unique and allows you to gain a bonus and hide behind neutrals or waste your armies on the neutrals in hopes of securing the larger bonus. See, that's some thinking right there.
I also love the back story and too few maps do that anymore. If it weren't for some borders that piss me off I would give this a perfect mark. The borders aren't broken, they just piss me off.