196 Open Daily games
0 Open Realtime games
  • Rating:
  • Rating Score: 8.33 out of 10 [21 ratings]
  • Difficulty: Intermediate
  • Created Date: 7th Nov 2009
  • Release Date: 10th Nov 2009
  • Games Played: 517

Design Information
Territories 102
Continents 43
Advanced Features
Board Settings
Gameplay Turn Based
Available Players
3 4 5 6
7 8 9
Card Sets Worth 5,6,7,8,9,10,11
Territory Selection Automatic
Unit Placement Automatic
Starting Setup Scenario based
Capital Cities Off
Teamplay Enabled
Fog Setting None
Fog Override Enabled
Open Games 2 [View]
Seat Color Team Starting Cards Starting Bonus Win Condition
1 Red Default
2 Green Default
3 Blue Default
4 Black Default
5 Orange Default
6 Purple Default
7 Grey Default
8 Cyan Default
9 Lime Default
10 Pink Default
11 Yellow Default
12 Navy Default
13 Brown Default
14 Violet Default
15 Khaki Default
16 SkyBlue Default

Board Description

Backstory: The mad have once again escaped Arkham. They run loose in the streets of Gotham. From deep within a bat filled cave, a caped crusader tracks the spread of crime from an advanced computer system. But, today he's feeling lazy and would rather kick back with a cold one and watch as the Villians fight to claim Gotham as their own. Besides, maybe it'd be easier to clean up the city after all the Villians have wiped each other out!

Get in the mood: http://www.youtube.com/watch?v=r94AJzJZZaU


Map Rules: Special map rules are also on the map image.

*Gotham City Police Department (neutral) starts with control of the roadblocks (black circles).

*Villains (players) may cross minor roads (colored lines), but can only cross major roads (black) at a roadblock (circles).

*Villains can recruit more thugs to their gang as they bring territory under control. Receive +1 recruit (bonus) for taking over all the blocks in a neighborhood.

*Some neighborhoods are split by major roads. Any time territories outlined in the same color are found on either side of a single major road, this is the case. Territories on both sides of the major road are required for the bonus.

*Villains that take over a neighborhood and all adjacent roadblocks receive additional recruits each turn equal to the number of roadblocks adjacent to the neighborhood.

*Many roadblocks are adjacent to more than one neighborhood, and are required to receive the roadblock bonus for any of them.

*Villains may switch between attack and transfer phases at will.

*Villains may attack from harbor to harbor along the designated routes, and will receive +8 recruits for controlling all of them.


Design narrative: This version of Gotham City is more Adam West TV Gotham than Tim Burton movie Gotham. Some people may not be as familiar, but there are hundreds, if not thousands, of identities given to this city. I decided I like the comic, fun version with almost likeable villians more than the dark, seedy, sometimes even gory versions available. Regardless of the style, I hope you enjoy the gameplay.


Header image created using "Little City" font found at fontspace.com for public use. Author's Readme file requests link back to http://brokentoy.com/font, which is apparently defunct.

Background image based on map of Gotham City in the DC Universe, drawn by Eliot R. Brown. This map first appeared in Batman: No Man's Land #1 (Mar 1999) with gang territories marked out on it; this cleaner version is from Gotham Batman: City Secret Files #1 (Apr 2000). Found via http://en.wikipedia.org/wiki/Image:Gothammap.jpg. Image also widely available via images.google.com search.

Card images created using art from the public domain.


23/11/09 -- Border fixes ad nauseum

Gameplay Settings

Gameplay TypeTurn Based
Return to unit placement from attackOff
Return to attack after fortifyOn
Number of attacks allowedUnlimited
Number of fortifies allowed3
Multiple attacksOn
Allow fortificationBordered
Allow abandonment of territoriesOff
Abandoned territories revert to neutralImmediately
Fog typeNone
Allow override of fog settingYes
Game historyShow

Team Settings

Teamplay EnabledYes
Team VisionOn
Team Unit PlacementOn
Team Unit TransferOn
Team Factory ProductionOff


Card CaptureOn
Maximum number of cards allowed5
Card values5,6,7,8,9,10,11,12,13,14,15
Must capture non-empty territory to earn cardOff
Card deckA:18 B:18 C:18 W:2

Bonuses, Limits and Dice

Grant 1 unit per x territories owned3
Minimum bonus units per turn4
Elimination bonus0
Capturing of reserves on eliminationOn
Maximum reserve units0
Maximum units per territoryUnlimited
Auto Assign FactoriesOff
Number of sides on Attacker's Dice6
Number of sides on Defender's Dice6

Initial Setup

Initial setupSetup based
Lock seat colorsOff
Lock seat orderOff
Lock starting bonus to:Color
Allow seat selectionNone
Number of units per Territory3
Territory selectionAutomatic
Unit placementAutomatic
Neutral countNone
Neutral Factories
Use team names defined in ColorsOff
Allow players to choose seats / teamsNone